Activities:
Back to Lesson
Plan Page
Back
to Coach Nelson's Home Page
True False Tag |
click
here to go back to lesson plan |
State Standards: 1, 3, 4 |
Equipment: None (Noodles for tagging if needed) |
Grade: 3+ |
Purpose of Event: Work on Listening
skills, directions, quick game, lots of movement, |
Time: Quick Filler 3-5 minutes |
Description:
Partner the students, Line them facing partner, on center line in the
gym.
One end of gym (i.e.. West) will be known as the TRUE side, other end of
the gym (i.e.. East) will be known as the FALSE side.
Instructor will call out statements, which will be true or false and
the students will need to decide if it is true or false. If the
statement is True, the students on the TRUE side run to the West end and
try to cross the base line before the partner on the FALSE side touches
them. If the True student gets to the line with out being touched, they
get a point, if the False side touches the TRUE student before they get to
the West line, the False student gets the point. (I don't do anything with
the points, some kids want to know, some kids don't care, I don't stress
keeping points.) When I say statements that are FALSE, the False
side runs to the East and the TRUE side tries to tag the False students
before the FALSE student gets to their line.
Going the wrong directions! Some kids will go to the wrong side.
If I say a True statement, and the False student runs to the East, the
True student gets the point, this encourages them to really listen and
think things over before they act!
The Statements can be anything, I like to do this activity on the first
day, so they can find out things about me, and my rule and expectations. I
also do some that are just plain silly! For example, I
would say: "In PE this year, we will NEVER do sit-ups!"
That would be FALSE. I also say statements that some of the kids
might not know the answers to, and will have to guess.
Extras: You may only tag your partner, and nobody else. Once you have
decided to run to the West or East, you may not change your mind.
Get back to the line as soon as you get to the base line, or are tagged.
|
Concerns: As with any Tag game, pushing
and not tagging can happen! I like to have my kids tag with water
noodles. I cut mine in thirds so they aren't as long, and they use
those to tag. Base line: is this the line at the end of the
gym that I have my students run too. You can pick any line you want,
or make one with cones, or floor tape. Just make sure it is far
enough away from walls so they can't "crash" into the wall at
the end of the run. Finally, stress running STRAIGHT LINES!
Kids that "swerve" will run into other kids. |
This idea is from several different
workshops! Sorry! Can't remember for sure, but I think Dr. Curt
Hinton! |
back to top
Locomotor License |
Click
here to go back to lesson plan |
State Standard: 1, 3, 4 |
Equipment: Hoop for each students; Music
Students must have a general knowledge of personal/general space, and
be able to move safely in gym. Students must also know basic locomotor
skills, in addition to other non-locomotor skills. |
Grade: K-2
|
Purpose of Event: Students
will practice locomotor skills and moving safely in personal and general
space. |
Time: 15-20 minutes |
Description:
Each student is given a spot on the floor, this is their personal
space, no one else is allowed to be on their spot. We use our
hands/arms to make a circle around our bodies, this is also our personal
space. Then I walk around the gym walking in the general
space. I next have them move in the general space. 1-2 minutes
Now we are ready for the hoops (cars!) I tell each student that their
spot is their parking garage, and when the music stops they must go back
to the garage right away, when it is playing they can move in the general
space, using the locomotor movement that I tell them. The Hoop will
be the car, it is their personal space, they are the only person in the
car, and they don't want to touch anyone else, "crash".
The teacher is known as the Police Officer, or Traffic Cop, and will be
looking for safe drivers! Hand each student a Hoop, and have them
follow the movement cues. Here are some examples:
Speed limit: Walking |
Bumpy Road: Skipping |
Narrow Road: Galloping |
School Crossing: Slow Motion Walking |
Road Construction: Leap over Pot holes (spots on
floor) |
Flat Tire: Hopping (one foot) |
Interstate driving: Running |
Shiners: All in one line/follow the leader |
Lout of gas: take a brake at your spot, and fill up |
Traffic Jam: 5 Bell jumps! (Feet together, jump side
to side) |
Raining: Windshield wipers (do 5 Jumping Jacks) |
Emergency: Freeze right where you are! |
Stuck in the mud: Run in place |
Ambulance: to closest wall |
Other modes of transportations: sailboat,
van, taxi, space shuttle, police car, motorcycle, jet, ship, hot air
balloon, tug boat, dump truck, train, canoe, bicycle, lots of
possibilities! |
Locomotor Movements: run, walk, hop,
skip, jump, leap, slide, gallop, step-hop
Non-Locomotor Movements: bending, twisting, turning, rocking,
swaying, balancing, stretching, pushing, pulling
Fun Stuff: march, swim, robot, stiff, smooth, skate, float, fly,
tiptoe, Pac man (stay on lines), slow motion, straight, curvy, zig
zag, windy, wide, skinny, centipede (step one foot right in front of
other), hard smooth, snowman melting, and that is just a few! |
You can also create a license for each student, students not following
directions receive a ticket (check mark on the license). Students with 3
check will have their license revoked and be sent to traffic
school....time away from the game. Laminate the License and collect them
at the end of class.
I have gotten a Transportation Bulletin board set that has 20+ vehicles
on it that I hold up so they can see what the vehicles look like, fun
visual! They also have the word to go with the photo, so I can add a
little spelling in to my class too, Principals love that!
|
BOBCAT Drivers License
Student
Permit Name: Bobbie Bobcat
Grade:_____
Height: Just Tall Enough Weight: Just My
Size
Address: 304 15th Ave. Brookings, SD
57006
Traffic
Violations: 1:_____
2: _____ 3: _____
Restrictions: NONE! I know
my locomotor and non-locomotor skills
|
Concerns: Make sure students are
moving safely! No Crashing allowed! |
This idea has been modified from a
lesson found on PE Central, by Kimberly Kennell www.pecentral.com/lessonideas
called Locomotor License; a lesson from Becky Farra called Driving Warm Up
www.pittschools.org farrafmy@mwt.net
and some ideas of my own! |
back to top
Hoops
and Bean Bags (One on One) |
click here to go back to lesson plans |
State Standard: 2, 3 |
Equipment: Enough Hoops for each student and Bean
Bags so that every set of partners has one bean bag, Music Requires
little space |
Grade:3+ |
Purpose of Event: Blocking, Hand/Eye
Coordination, Hitting a Target; Fun, quick game |
Time: 5-30 (the longer we play, the more often
I change partners) |
Description: Hoops are 2-3 feet apart in a
double row. Have the students stand in a hoop. One person starts off
with the bean bag, when the music plays they try and toss it into their
partners hoop. The partner tries to block/catch the bag with out
letting it land on/in the hoop. Then, they throw the bag back at the
partners hoop. If the bag slides out of the hoop, it is not a
point. It must stay on or in to count as a point. If it is too
close to tell, rock-paper-scissors or re-do. Remind kids if they
throw too hard, it wont stay in the hoop.
Rules1: feet can not be together in the front of the hoop, can be
any way/place else in or/on the hoop; feet must stay on the floor (no
kicking) Rule 2: Knees can not touch the ground Rule 3: Your
behind can't be lower then your knees
We play for about 1 min. turn off music and then give the bean
bags to one side, and I have the other side switch partners (the
move one person to their left, last person moves to the other end of the
line). Switching partners often allows everyone a chance to have a
little success and I find it stops arguing.
|
Concerns: I use "flat" hula hoops, so
they can stand on them. Be careful of hoops sliding. Be cautious of
kids throwing too hard. |
This idea is from: |
back to top
Dice
warm up
|
click here to go back to lesson plans |
State Standard: 3, 5 |
Equipment: 1+ Dice
I use some with 6 sides, and some with 12 sides
|
Grade: K+ |
Purpose of Event: Warm up, |
Time: 5-10 minutes |
Description:
Pick
someone to start: They get to take one of the dice and pick an activity.
Then they roll the dice. Whatever number it lands on is how many they do of the
activity that was picked. The person that is closest to the dice gets to
pick the next activity and roll the dice.
If they
pick laps (jogging or power walk0 limit it to three laps, regardless of what
they roll. However, if they roll less than three, they can do what they
rolled.
Or, have all the boys/girls roll, pick by rows, whatever
works for you!
- some
suggestions: bear hugs, crab push-ups, sit ups, push-ups, vertical jumps, jog, power
walk, mountain climbers, line walkers, biker sit ups, boxer sit ups, crunches,
bell jumps, jumping jacks, etc.
|
Concerns: If too many laps are being
done, have a few less students roll the dice |
This idea is from: Lots of people do
this! |
back to top
Locomotor
Hello |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: Hoop for ever student, Music
|
Grade:K-2 (3rd at start of year) |
Purpose of Event: Check Locomotor
skills, Check for understanding of Personal Space, General Space |
Time: 10-15 minutes |
Description:
Scatter hoops in open area, Ask students to find a hoop and stand in
it. When the music starts the move in hoop any way they want. (30
seconds or so). Explain that this is personal space. They
aren't able to touch any body else. The area around the hoops is
called General Space.
When the music starts now, you will move in the general space, avoiding
the hoops. Have them move in different locomotor (and non-locomotor)
skills. Remember not to touch anyone else in the general
space. When the music stops, move to the closest open hoop.
After a few times, challenge them to find a hoop by the time you count
to "5" (or 3, etc.) after the music stops. Finally, when
the music stops, call out a number, and that is how many people must be in
ONE hoop. (foot only).
If students are new, they can introduce them selves to each other,
shake hands, tell favorite sport, what ever!
|
Concerns: Hoops could slid on floor,
don't step on them! As always, be cautious moving in general space!
Watch out for others. |
This idea is from: Christine Hopple,
Univ. of Maryland, College Park, MD. |
back to top
Crazy Cones |
click here to go back to lesson plans |
State Standard: 3 |
Equipment: Mini cones, one for each student (or more)
music
|
Grade: K-2 |
Purpose of Event: Quick movement game,
listening skills, |
Time: 5-10 minutes Warm Up |
Description:
Divide class in half, 1/2 of the students goal is to flip the cones
upside down and the other 1/2 of the students goal is to flip the cones
right-side up. When the music plays, flip cones, when it stops, they
go back to their spots. Limit the number of time one student can
touch a cone to 1-2 to avoid guarding/cheating.
We play for 45 seconds to 1 min and then stop and count cones flipped
in each way. We switch teams often. You can also have
the students do locomotor skills between flipping cones.
|
Concerns: Spread cones out, so no heads
are bumped |
This idea is from: Dr. Curt Hinton,
Wilmington DE (workshop in Sioux Falls) He has a GREAT book! curth@wserv.com |
back to top
Pins and Bean Bags |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: One Bowling pin and One bean bag for each
student |
Grade: 3+ |
Purpose of Event: Hand eye coordination,
striking, throwing, blocking, quick movement |
Time:10-20 minutes |
Description: Fast pace, quick
game,
Everyone gets one pin and one bean bag. Each player places the
pin on the floor in the playing area (I use about 1/2 a basketball court
for 22 kids). Students may guard their pin if the have a bean bag in
their hand, they may only have one bean bag at a time. The objective
is to throw a bean bag at other peoples pins and knock them over.
You have to throw from your pin, and once you have thrown, you need to
pick up another bean bag, so that you can guard your pin. Remember,
you have to have a bean bag to guard your pin.
If your pin gets knocked over, go to the side line and do 5 exercise (I
have a list of activities that they can do to get back in) once the
exercise are done, get back in the game. I let them pick a new
"spot" when they re-enter the game. This is the only time
they can move their pins.
Variation at the end of class: Sometimes when we get down to the last
2-3 minutes of time, I do an "eliminator", once your pin is
down, you are out. Shrink the space down as students get out.
I only do 1 eliminator and it is the last thing we do. Kids love it, and
it moves quick.
|
Concerns: make sure throws stay low |
This idea is from: |
back to top
Crazy Football |
click here to go back to lesson plans |
State Standard: 3 |
Equipment: 10-15 Nerf Balls 2-3 Nerf
Footballs
|
Grade:4+ |
Purpose of Event: Throwing,
Dodging, |
Time: 15-20 minutes |
Description:
The rules
of the game:
1. Split
the class into 2 teams, one on each half of the court.
2. If a ball hits you: you go to "jail" on the opposite side of the
basketball court (If the ball hits you in the head you are not out )
3. If you are holding a ball and one is thrown at you, and you block it with the
ball in your hand and do not catch it, you are out
4. Once the ball hits the ground or wall it is dead and cannot get you out.
5. If you are in "jail" you cannot get people out but you can throw
balls back to your teammates.
6. To get your teammates out of "jail": your team throws a football and it
must hit the basketball back-board at the opposite end of the gym (by your teams
jail)
7. Footballs must NEVER be thrown at people.
8. Footballs cannot get people out.
9. If a regular ball is thrown and someone catches it, the thrower is out.
10. You cannot cross the center court line while throwing a regular ball.
You may go to the opposite ten-foot line to throw a football.
11. Start the game over right away once one team wins. Sometimes I give
all of the regular balls to the losing team (not the footballs, divide them
evenly)
12. If a teams looks like they need help, I play with them, I don't ever go to
jail and I switch teams if a ball hits me.
|
Concerns: Obviously, "dodge"
ball is NOT my favorite game, but the kids LOVE it. I use it, at
most 3 times a year. It is usually what the kids pick as a
"reward" game. Cautions: throwing at other students, we
talk about being careful and where to aim, how hard to throw |
This idea is from: |
back to top
Line Tag |
click here to go back to lesson plans |
State Standards: 3 |
Equipment: gym with lots of lines, 2-3 bean bags
(anything to pass/tag with) |
Grade: K+ (higher grades I use as a quick warm up |
Purpose of Event: Following directions,
balance on lines, body control |
Time:10-15 minutes |
Description:
I choose 2-3 students to be taggers. I give them a bean bag. All
students must walk on the lines of the gym. I don't allow
"passing" when you meet another student on the same line
as you. We call it a road block and someone will need to turn
around. If you get touched/tagged by the bean bag, the person who
was the "tagger" passes the bean bag off to whomever they
tagged. Bean bags should be switching people often. I have a
"no tag back" rule (you can't tag the person that tagged you).
|
Concerns: Bean bags are never to be
thrown at people. If the taggers are "getting" kids, add a few
more bean bags |
This idea is from: |
back to top
Doctor, Doctor |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: 15-20 Balls, and 2 hoop, and to Pilo Polo Sticks
|
Grade: 1 & 2 |
Purpose of Event: Throwing, catching, dodging |
Time: 15-20 min |
Description:
- Split
kids into two teams
- Two
teams face each other, with the center line dividing the two teams
- Each
team has a Doctor; the doctor holds the needle (pillow polo stick).
The object is to throw the nerf balls across the midline
attempting to hit opposing players.
When hit by a germ (nerf ball), a player will sit on the floor
and is frozen to that spot. To
be able to play again, the doctor must touch the patient with the
needle.
- I
pick the Doctor. I tell
the kids I am looking for someone who is really doing a good job of
listening to be the next doctor. Have
them be the Doctor for a couple of minutes, this way there will be
time for everyone to be the doctor.
- Doctors
may NOT touch a ball. If a
doctor is hit, he or she must be frozen and you will need to pick
another Doctor and play again.
|
Concerns: Throwing at each other, be careful |
This idea is from: |
back to top
Dare Ball |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: Enough Polly spots for half the class, 3 soft
balls
|
Grade: 4-5+ |
Purpose of Event:
Throwing Skills, Cardiovascular, |
Time: 15-20 minutes |
Description:
- Divide
the class into two teams. One
half will go to an orange Polly spot and the other half will be
divided into one of the 3 throwing lines.
Once you have the 2 teams, give everyone on each team a number:
1, 2, or 3. This way when you switch, they will know which “running
line” to go to.
- Each
inning will consist of one team trying to score while the other team
tries to get them out. When
3 “outs” are called, the two teams switch positions to
finish the last half of the inning.
- The
fielding team is on a Polly spot.
They can move off the spot to get a ball but must be ON
THEIR SPOT TO THROW! If
a runner is hit, it counts as an out.
Players on the fielding team can toss to other fielding
players, but again, both must be on their spot to throw. Once there
are 3 “outs” the fielding players go to the runners and the
runners become fielders
- Runners:
At the start of the inning, the first player in the line will throw
the ball and then run in any direction to the opposite wall, touch the
wall and run back to their row. Once
they get back to their row without being hit by the ball from the
fielding team, they slap the hand of the next person in their row and
to the end of their line. They
have just earned one run or point.
They may run and score again before the there are out is
called. If they are hit by
the ball they are “out” and their run doesn’t count.
- The
balls are only thrown once at the start of the inning, after the first
throw, it is the job of the fielders to keep the balls moving (to get
runners out). One runner
from each of the 3 running teams should be going all the time.
- I
blow the whistle when there are 3 outs and yell “switch”.
Fielders go to runners and runners go to the field.
(X= ball)
(0= Polly spot)
O2
O3
1111 X
O1
O3
O1
2222 X
O1
O2
O2
3333 X
O3
O1
|
Concerns: Throwing at other
students, use soft balls, and don't throw your hardest. |
This idea is from: |
back to top
Feed Oscar |
click here to go back to lesson plans |
State Standard: 1, 2, 3 |
Equipment: Soft/small balls, more than one/student, 2 large
mats, should stand on end and be Velcro together to form a
"can") In the center of the gym |
Grade: K-2 |
Purpose of Event: Check throwing skills,
opposite foot forward |
Time: 15-20 minutes |
Description:
Stand mats on end, Velcro them together (Oscar’s Can) and stand
them up inside the red circle in the gym
Start with 2 kids inside Oscar’s Can (for little students,
kindergarten, I put 3-4 in at a time, or I run out of time!)
All the other kids will throw balls inside the can
Kids may only have 2 BALLS in their hand at a time,
Kids May NOT go inside the red circle, No “Dunking”
I play for about 30 seconds, and pick two new kids to put inside
|
Concerns: Kids getting hit with balls inside
"Oscar" have them duck down, and use Soft balls Yarn ball work
nice. |
This idea is from: |
back to top
Deck
of Cards Warm Up |
click here to go back to lesson plans |
State Standard: 1, 3, 5 |
Equipment: Deck of Playing cards
|
Grade: K+ |
Purpose of Event: Fun change to regular
warm ups! Add suspense! |
Time: 5-10 minutes |
Description: (I use a poster that has
these options written on it, so I don't have to keep repeating myself) 3
ways to play: Pick
someone to start: They get to pick an activity and then draw a card. (some days
I have rows pick, or all boy/girls, etc.)
OPTION ONE: Number of activity to do:
face card=20
Ace=10
4=14 7=17
10=10
2=12
5=15 8=18
joker=2 laps
3=13
6=16 9=19
-Either way let them draw
about 12-15 times
-They can repeat any activity.
- If they pick laps (jogging or power walks) limit it to three laps, regardless
of what they draw
- Some suggestions: bear
hugs, crab push-ups, sit ups, push-ups, vertical jumps, jog, power walks,
mountain climbers, line walkers, biker sit ups, boxer sit ups, crunches, bell
jumps, jumping jacks, etc.
OPTION TWO:
hearts=10 spade=15
club=10 diamond=25
-Either way let them draw
about 12-15 times
-They can repeat any activity.
- If they pick laps (jogging or power walks) limit it to three laps, regardless
of what they draw
- Some suggestions: bear
hugs, crab push-ups, sit ups, push-ups, vertical jumps, jog, power walks,
mountain climbers, line walkers, biker sit ups, boxer sit ups, crunches, bell
jumps, jumping jacks, etc.
OPTION THREE:
Take all the guess work out of it:
Black=10 Red=15
Face card=Jumping Jack A=sit
ups 2=Push ups 3=Mt. climbers 4=Bell Jumps
5=Vertical Jumps 6=Coordinators 7=crunches 8=Crab Push
Ups 9=Lunges 10=Line Walker
|
Concerns: Have kids know what activity
they want to do before they pick a card, saves time and keeps them moving |
This idea is from: |
back to top
Basketball
Shoot Out! |
click here to go back to lesson plans |
State Standard: 1, 2, 3 |
Equipment: Rubber play ground balls, (can use
basketballs, but with the little kids, and all the shooting, rubber is
safer! Plus, they bounce easier! 100+ tokens, a Frisbee,
music, basketball hoops (low) |
Grade: K+ (K-2 LOVE THIS) |
Purpose of Event: Shooting Basket,
Adding Score, Sportsmanship, work on HONESTY! |
Time: 5-20 minutes |
Description:
-Have everyone get a basketball
-When the music starts, they can shoot at any of the
6 hoops, every time they make a
basket, they come over to
you and get a token out of the “treasure chest” and put
the token in the Frisbee.
-I usually sit on a chair and hold the treasure
chest, so kids will only take ONE token
-After 2-3 minutes, stop the music and close the lid
to the chest, NO MORE TOKENS
can be taken out.
-Have the kids come and sit around you and help them
count the tokens from the Frisbee
-Put the tokens back into the chest and start the
game again.
-I don’t let the kids dribble or shoot while we are
counting.
Work on Math skills! Count by 2's 5's
etc. Also, sometimes we count by color! Have one student pick
out a chip, what ever color it is, that color is worth 2 points instead of
just one!
|
Concerns: If using real basketballs, be
careful around the hoops! |
This idea is from: |
back to top
Skip Down |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: Jump rope per student |
Grade: 3+ Depending on skills |
Purpose of Event: Increase jump roping
skills, increase heart rate |
Time: 5-7 minutes |
Description:
Have
everyone jump for about a minute, practicing...anyway they want,
(ideas below)
After the minute, they get 3 mistakes....
After
mistake 1 they do (i.e..) 10 jumping jacks and then jump rope again
Mistake 2 they do (i.e.) 10 more jumping
jacks and get jumping rope again
Finally after the 3rd mistake they do 5
push ups and they are eliminated
I
stress HONESTY and If I catch them cheating, we talk about character
This
will get you down to 1 last jump roper, our champ for the day!
It
usually takes 2-3 minutes, depending on how "good" they are, I
do easy jumps to start, so they can all have a chance, then get to the
hard stuff when we are down to 3-4 kids.
If
you have kids that struggle with jump ropers, I assign them a
partner...the student that is struggling DOESN'T "count" their
own mistake, they do the Jumping jacks and push ups when their partner
makes a mistake...Don't assign them to the best jump roper, but someone
average (it wouldn't be fair if they won)
Sometime
we all pick a partner, they choose whose mistakes they are going to
"count"
Jump
rope examples: forward, backward, cris-cross, doubles, Bell (Feet side to
side) or alternate feet (jogger) one foot only etc. |
Concerns: Some student will be eliminated right
away, partner them up, or don't do the elimination, we don't always do the
eliminator, some times we have "unlimited fee-bees" |
This idea is from: |
back to top
4 Corner
Soccer |
click here to go back to lesson plans |
State Standard: 1, 2, 3 |
Equipment: 12-15 Nerf balls, 4 soccer goals (one at each
corner), Jerseys |
Grade: 3-5 |
Purpose of Event: Kicking/Striking
moving and stationary balls |
Time: 10-15 minutes |
Description:
Divide class into 2 Team; 1 in black jerseys and 1 in
red (I have them find a partner, rock paper, scissors, and the winner gets
red, loser gets black)
Have 2 red players start as goalies, diagonal from
each other; and 2 black goalies diagonal from each other.
After about a minute, blow the whistle and stop them, they can
switch goalies.
Objective is to kick the balls into the other teams goal.
(I really don’t keep “score”)
Penalties:
1.
Kicking a ball higher than their waist
2.
Using their hands (if NOT the goalie)
3.
Going into the goalie box (which is the blue sq. that the
net is in) Only the goalie may be in the goalie box
*PENALTIES result in 5 Jumping Jacks, if they aren’t
honest about the penalty, and I have to “catch” them, I have them do
10 Jumping Jacks
|
Concerns: Keep kicking below waist,
other wise it is a penalty (5 jumping jacks) |
This idea is from: |
back to top
Charlie
Wants a Home |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: Orange Poly Spots, enough for every student
accept One.
|
Grade: K-2 |
Purpose of Event: Movement, listening
skills, |
Time: 5-10 minutes |
Description:
- Choose
ONE player to be “Charlie” and have him or her stand in the center
of the gym. Have each of
the other players go to a poly spot.
- Charlie
doesn’t have to say “a home” right away, they may say a few
other things first (i.e. a Barbie, a car, a book)
- When
Charlie calls out “Charlie wants a new home,” Charlie will tag ONE
person before they get to a new home (poly spot) and that person will
be the new Charlie.
- I
try and make sure that lots of kids get a chance to be “Charlie”
|
Concerns: Move in General space, without
touching anyone |
This idea is from: |
back to top
Hoop Warm Up |
click here to go back to lesson plans |
State Standard: 1, 2, 3 |
Equipment: Enough hoops for at least, one
per student & Music |
Grade: K-3 |
Purpose of Event: Check for
listening skills, following directions, knowledge of left/right, locomotor
skills; opposites (right hand/left foot etc.) personal and general space |
Time: 5-15 minutes |
Description:
Scatter hoops around playing area, one student in each hoop. When
the music starts, the students move around the area performing the
following tasks: (also call out locomotor and non-locomotor skills, so
they know how to move from hoop to hoop).
1. move around the area without touching any hoops 2. step inside
as many hoops as possible with one foot 3. step inside as many hoops
as possible with both feet at the same time (jump) 4. touch inside
as many hoops as possible with one hand 5. Touch inside as many
hoops as possible with two hands 6. touch inside as many hoops
as possible with one hand and one foot at the same time 7. touch
inside as many hoops as possible with both feet and both hands at the same
time 8. jump inside a hoop and lift it up and of your body, then
place it back on the floor and go to another one 9. pick up a hoop,
put it over your body, then drop it and run out of it to another one
10. do a coffee grinder (put one hand in center of hoop, run around hoop
one time) and go to another 11. jump (two feet) in, out, in, out,
then move to another hoop 12. do everything above with a
partner 13. come up with your own way to moving around, in, or
through the hoop 14. do everything above while dribbling a
ball 15. right hand and left foot in a hoop 16. left hand and
right foot in a hoop
|
Concerns: Be careful, hoops
can slide on the floor! Don't step on them! |
This idea is from: Curt
Hinson He has a great book called Fitness for Children; call 888-217-9131
to order |
back to top
Hot Potato |
click here to go back to lesson plans |
State Standard: 1, 2, 3, 4 |
Equipment: Bean bags (one for every two students)
Music |
Grade: K-3 |
Purpose of Event: Throwing skills,
following directions, following a leader, cooperation, locomotor movements,
taking turns |
Time: 5-15 minutes |
Description:
With a partner, students stand facing each other, one of them has a
bean bag. When the music starts, the players toss the bean bag back
and forth. When the music stops, the player with out the bean bag
moves in a locomotor movement (one that the teacher has assigned), the
student with the bean bag follows them. When the music continues,
the players toss the bean bag back and forth again. They should be
in a new spot. The object is not to get caught with the bean bag so
that you can be the leader when it is time to move.
Challenge them to get as many catches in a row as they can; under hand
for younger students, over had for more advanced, set the distance that
the bean bags can be thrown (younger kids stand "finger tips"
away from each other). |
Concerns: Leaders are not trying to get
away from followers, might need to make sure everyone gets to be a leader,
switch partners often; be careful of bean bags. |
This idea is from: Curt Hinson He has a
great book called Fitness for Children; call 888-217-9131 to order |
back to top
Diamond Tag |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: 5-6 soft foam objects
(balls or discs for tagging, I use noodles) 4 bases (bases should be
large, floor tape might work best) Music |
Grade: 3+ |
Purpose of Event: Increase
heart rate |
Time: 5-7 minutes, quick
warm up |
Description: Assign 5-6
players to be "taggers", all other players are the
"runners" and stand on the bases. When the music starts, the
runners attempt to run clock wise (or counter clock wise) around the
bases, keeping track of how many times they make it around without being
tagged. The taggers attempt to tag runners with the foam object (no
throwing). When tagged the two players switch roles and continue
playing. there are no "tag backs".
Students can run or walk to the next base. Once you leave a base,
you have to go to the next base. No "puppy guarding"
bases. And limit number of runners on a base to 2 (or 3).
Taggers can move in any direction.
I treat it more like "track" and handing off a baton rather
than a "tagger".
|
Concerns: Make sure all
runners are going the same way, tag safely, rock paper scissors for any arguments. |
This idea is from: Curt
Hinson He has a great book called Fitness for Children; call 888-217-9131
to order |
back to top
Imaginary
Running |
click here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: Pictures of "Imaginary Wall" |
Grade: K+ (even the middle school kids love this!) |
Purpose of Event: Increase hear rate,
creative thinking, personal space/general space use |
Time: 5-7 minutes |
Description:
I take construction paper, and cut it in half, do not cut straight in
half, make all different kinds of shapes, (circles/boxes/curves/etc.) Take
each "half" and glue it to a solid piece of paper of a
different color. The cut out piece becomes the "wall" and
the solid part is the space around the wall.
I have a few rules: 1. the wall cannot hurt you/you can't hurt the
wall 2. you can't go through the wall, you need to find an open
space an use that to get over/under/around the wall 3. the wall is
only paper thin and goes from one side of my gym to the other
I hold up the sheet with the picture of the "wall". I
have the students divided into two groups and lined up at one end of the
gym, parallel to the "wall". When I show them the picture,
they have to look at it and figure out where the general space is around
the wall (they will all "see" it differently, because it depends
on their imagination). Then the first group runs to the wall, goes
over/under/through holes in the wall/between cracks/etc. in the wall, and
then runs to the other end of the gym.
The kids love it! And will run back and forth forever as long as I keep
changing the wall. You can hold the sheets sideways, upside down,
what ever! Change the wall from being the "wall" to the
space that was around the wall, is now the "new wall"
Divide into smaller groups, kids don't need to run straight lines this
way, they may need to go to the other side, where it is smaller or higher!
Let them use their imaginations!
|
Concerns: Watch for kids running into
each other, remind them of personal space! I don't let my kids slide
"under" the wall |
This idea is from: hum...been doing this
forever! Have seen it a few places. |
back to top
4 on 4 Baseball or Crazy Baseball |
click here to go back to lesson plans |
State Standard: 1, 2, 3, 4 |
Equipment: 1 bat/racquet, ball set of bases for each
pair of teams (I have enough room to have 3 games going on at once, so I
need 3 of everything, my gym is about 70' X 40") I use Polly-spots
for bases and Koosh balls/paddles |
Grade: 3+ (middle school kids love it) |
Purpose of Event: Work on
baseball/softball skills, Throwing, striking, catching, running with
minimal standing around |
Time: 10-30 minutes |
Description:
Divide into teams of 3 or 4. One team goes to the field the
other is up to bat. I have 6 teams playing, so I always have 3
batting teams and 3 fielding teams. Remind the kids, they are only playing
their batters, don't worry about the other games going on beside
you. One fielding student needs to be at each base (if you have
teams of 4, the fourth player starts at the pitching position, and after
the ball is batted, covers home). The batter pitches to them self,
and then runs AROUND ALL of the bases. (I stress running
around, because I use Polly-spots as bases and their isn't a lot of extra
room.) The runner runs around all the bases, everything is a home
run. They do not stop at any base. While the batter is running, the
fielding team, gets the ball, throws it to first, then second, then third
then home. If the fielding team gets the ball "home"
before the runner gets home, the batting team doesn't get a
point/run. If the runner gets "home" before the ball, the
batting team earns a point/run. If the ball is caught, it is not an
out, it has to be thrown to the bases in order, every time. After
all 3 or 4 batters have batted one time, they go to the field, and the
fielding team bats. If your teams only have 3 players, have the
first base player cover home, AFTER they throw the ball to second.
I let them play for about 5 minutes and then switch the teams, so they
are playing other teams. This game rewards great throws and catches,
and gets them running and moving. The batters only are waiting for
2-3 other batters, so they aren't in line forever and bat every
inning. Fielders always get the ball, and they all have to throw and
catch.
I have also used HILI scoops to catch with for that unit! Really
a challenge! Have them do all of the
catching/throwing/"batting" with the scoops and see how they do! |
Concerns: Don't throw the bat!
Make sure to have space between each field. Don't let teams purposely
interfere with other games. Use soft balls, lots of action! |
This idea is from: SDAHPERD Convention |
back to top
Toe
Tag |
click
here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: a bean bag per student |
Grade: K+ |
Purpose of Event: Work on throwing, and
lost of quick movement |
Time: 5-15 minutes |
Description:
Each student has a bean bag, and throws their bean bag at everyone
else's toes! They can have a point each time they hit some ones
toes! I count any part of the shoe as a "toe". But
remember, watch out! Everyone else is aiming at your toes, so keep
moving!
I switch often, everyone against everyone, one color of bean bag
against another, boy against girls, Nike against Adidas, etc! The
more you switch, the more they will love it! plus, they will need a
break! This game is a work out!
|
Concerns: Kids who forgot tennis shoe
(in flip flops) should be cautious! |
This idea is from: |
back to top
Keep
it Moving |
click
here to go back to lesson plans |
State Standard: 1, 2, 3 |
Equipment: Ball for everyone, plus some extras
various sizes, (soft/foam) Music |
Grade: K-3 |
Purpose of Event: Working on
Kicking/striking skills |
Time: 10-15 minutes |
Description: Put all the balls out into the playing area, the students job is to
keep all of the balls moving! Watch for balls that aren't
going! When the music is playing, get the balls going, when the
music stops, see how many balls aren't going! Challenge the kids to
have all of the balls going when the music stops. Stop the music
every 45 seconds or so, and tell them how many ball you saw "not
moving" and challenge them to have less next time (I also have them
do a jumping jack for every ball not moving). I have them catch
their breath and go again! Kicks that go higher than my hips are too
high! I tell them it's a penalty and they owe 5 jumping jacks and then are
back in the game. |
Concerns: keep balls on floor not in the
air, watch out for other people shins! |
This idea is from: |
back to top
Spot
Soccer |
click
here to go back to lesson plans |
State Standard: 1, 3 |
Equipment: 1 foam/nerf ball per student; number dice;
15-25 Polly spots numbered repeatedly from 1-6, Music |
Grade: 3-5 |
Purpose of Event: Working on
Kicking/Striking skills, Math skills, Addition skills |
Time: 10-15 minutes |
Description:
Scatter numbered Polly spots all over playing area.
When the music plays, students will dribble ball in playing area, when
the music stops, have them dribble to a spot. Select a student to
roll the dice, any one on the number rolled scores a point. Continue on
with activity. Could also score the number of points as you rolled (i.e..
roll a 4, anyone on a 4 gets 4 points!) Can also make rolls worth 2
points, 5 points, etc. good practice adding!
|
Concerns: keep balls on floor, no aerial
kicks. |
This idea is from: |
back to top
Throwing |
click here to go back to lesson
plans |
State Standard: 2 |
Equipment: at least one ball per student, make sure ball is
small enough for student to hold in hand, Koosh balls work nice; Hoops;
Polly spots |
Grade: K-1 |
Purpose of Event: Teaching Throwing (underhand
or overhand) |
Time: On going! Could take years!
5-10 minutes |
Description:
Start by picking up an imaginary ball, and have them hold it up in
their hand. We talk about same and opposite sides of the body.
When we hold a ball in our throwing hand, we put our opposite foot in
front, to balance our body.
Cue words: Overhand: Strong man/woman (hold ball up high, showing off
your muscles) Toe (point our opposite toe forward) Ready Throw (release
ball)
Cue words: Underhand: Way down low (hold ball down at side) Point your
Toe (opposite foot forward) Ready Throw (release ball)
I have a hoop on the floor and a Polly spot with at koosh ball on it
about 3-5 feet away. Have the students throw the ball into the hoop
and go get it. I am able to go around and check throwing, using
correct form, opposite foot. etc.
|
Concerns: |
This idea is from: |
back to top
Dribbling
Around Cones |
click here to go back to lesson
plans |
State Standard: 2 |
Equipment: ball per team and dozen + cones |
Grade: 1-3 |
Purpose of Event: Hand foot coordination,
Kicking/striking with foot, control |
Time: 5-15 minutes |
Description: Put Students in groups of 3-4, keep groups as small as possible to
limit wait time. I place cones about 30' apart and have the
students work on kicking the ball using the inside/outside of there foot,
make sure to use both feet. Each group has their own set of cones.
Keep ball close to them, and under control. Each student should kick the
ball down to the other cone, around it and dribble it back, allowing the
next person to go. Repeat 4-5 times (I can fit 7 teams the
length of my gym, so I have teams of 3, less wait time.)
Next place more cones (3-4 depending on space) between the other two
cones. Repeat the drill, but have students kick around the cones in
a figure "8" fashion. This will require more
control. Again, repeat 4-5 times.
Can follow up with "relay" races, just make sure teams are
split up evenly. |
Concerns: Keep balls on the ground, nothing
above knees |
This idea is from: |
back to top
Stop
N Go Dribbling |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Ball for each student (Nerf), Music |
Grade: K-1 |
Purpose of Event: Work on Foot Eye
Coordination, Kicking, Control, Stop/Start |
Time: 5-10 minutes |
Description:
Each Student has a ball, work on kicking the ball under control, around
the general space. Use inside and outside of foot. When the music is
playing kick the ball, stop when it stops. Focus on stopping
quickly, under control, with out use of hand.
|
Concerns: Keep balls low, on the ground |
This idea is from: |
back to top
Dribbling
Indy 500 |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Ball per 3 students, music, Cones, |
Grade: K-3 |
Purpose of Event: Work on Foot Eye
Coordination, Kicking, Control, Cardiovascular workout |
Time: 10-15 minutes |
Description:
Set up Cones in a Large circle. Kids in groups of 3
When music starts, partner #1 dribbles around the outside of the cones
"track". While partner #1 is dribbling, partners #2 and #3
are instep passing and 1 foot trapping in the center
"pit". When #1 returns, #2 dribbles around the track and
#1 and #3 pass and trap. Repeat. Change partners after a few
minutes, to keep the game fresh.
Additional Drills that can be used in the "pit": 1 partner
toss, the other head the ball, changing after 3 headings; outside of foot
pass; continuous passing; dribble around partner and pass back. |
Concerns: Keep balls under
control, |
This idea is from: WOW |
back to top
Red
Light/Green Light Dribbling |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Ball per student, music |
Grade: K-2 |
Purpose of Event: Improve Dribbling
skills (can be done basketball or soccer style), personal/general space |
Time: 5-10 minutes |
Description:
Each student has a ball, and is lined up at one end of the gym. They
will dribble, under control when the music is playing (green light),
towards the other end of the gym. When the music stops (red light)
they have to stop moving also. You may have them stop the dribble on
a red light, or have them continue to dribble, but may not move
forward. When the music starts again (green light) they my move
forward again. The first person to the other end of the gym gets a
point. Repeat.
Variation: Have them continue back and forth, getting a
"point" every time they get to one end of the gym. The
kids will get really spread out, and will be less obvious who is in
"last" place. Challenge everyone to get "X"
number of points.
|
Concerns: Keep balls under control, be
aware of your personal space, and others |
This idea is from: |
back to top
Pin
Down |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: One ball and pin for each set of partners,
music |
Grade: 1+ |
Purpose of Event: Kicking Skills,
Control, Eye/Foot Coordination, Math Skills |
Time: 10-15 minutes |
Description:
Partners stand across from each other, (about 30' apart, closer for
younger learners) with a pin between them. On signal, partners take
turns kicking the ball between the pins, back and forth to each
other. They may have a point each time the successfully kick the
ball between a set of pins and do not knock any over. (Can also subtract a
point if you knock over a pin) Then, have them knock over their own
pin. One point each time they knock it over, (Subtract a point if
you knock over another teams pin, or that team gets the point!) If
you knock over the pin, you pick it up.
|
Concerns: Keep kicks low, spread pins
out. |
This idea is from: Kristi Gillen and
Nikki Warrington, Yankton, SD |
back to top
3
on 1 Pin Guard |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Ball and Pin per group of 4 |
Grade: 3+ |
Purpose of Event: Kicking, Foot/Eye
Coordination, Guarding, Blocking, Cooperation |
Time: 10-15 minutes |
Description:
Each Group of 4 players has one pin standing in the middle of their
group. One player is designated as the guard and guards the pin from
being knocked down. The guard moves around the pin in an attempt to
block any shot from the other players. The other 3 players attempt
to pass back and forth to each other to shoot and knock down the pin to
score a point. The player that shot and knocked the pin down scores
a point and becomes the guard and play resumes. Any player who is
the guard when the "stop" signal is given scores a point
("stop" after a minute). Players may only attempt and
score points at their pin.
|
Concerns: Don't allow the other players
to get too close to the guard and the pin |
This idea is from: Kristi Gillen and
Nikki Warrington, Yankton, SD; WOW |
back to top
Pirate's
Gold |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Jerseys, 15+ balls, 1 box
(treasure chest) |
Grade: 3-5 |
Purpose of Event: Kicking,
Foot/Eye Coordination, Cooperation, Math |
Time: 10-15 minutes |
Description:
Divide class into four groups, one group will be the
"pirates" (wear jerseys) the rest of the students will be the
sailors. The four corners are marked with tape and are called the
"ships". The object of the game is to see how many pieces
of gold (balls) the pirates can shoot into one of the four
"ships" before a two minute period is over. Once a ball is
hit into one of the four corners, it is placed in the "treasure
chest". Designate a player to move about getting the gold from
the ships and placing it in the "treasure chest". After
two minutes, count the gold pieces. The Sailors try to prevent the
pirates from getting the gold into the ships. Once a ball is in a
ship, a sailor cannot kick it out. After the two minutes, the next
group becomes pirates, pirates become sailors, and activity resumes.
|
Concerns: Keep kicks low,
Stress good sportsmanship |
This idea is from: Kristi Gillen and
Nikki Warrington, Yankton, SD; Susan Hutson "Great Activities"
Newsletter |
back to top
Shoot
the Gap |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 12 pins, 20+ nerf balls, 2 containers,
jerseys |
Grade: 3-6 |
Purpose of Event: Kicking,
Foot/Eye Coordination, Cooperation, Striking |
Time: 10-15 minutes |
Description:
Divide class into 2 teams, one on each half of the gym. The goal
is to send the balls past the other teams end line. Scatter the balls
around gym and shoot them past the other teams end line. Both teams
have a container at the opposite side of the gym. Team "A"
and team "B" each have 2 "collectors" whose job is to
retrieve any balls that passes the line into the goal area. They
then place the ball in the container. Players shooting balls may
also act as goalies. If the ball does not stay behind the line it is
back in play. When all the balls are shot behind the opposite lines,
and collected, then the collectors count the balls.
goal "B" |
team "A" |
team "B" |
goal "A" |
Variation: Put Pins in the GOAL area and knock down the other teams
pins. No player may go behind the line to get the balls, except for
2 "shaggers" from each team. Variation: Could add a
"neutral" area in the middle that both "A" and
"B" players could be in to make scoring easier. Can also
add a 'goal area' to wall behind the goal area and ball that hit that area
score points also.
|
Concerns: Keep kicks low, good
sportsmanship |
This idea is from: Kristi Gillen and
Nikki Warrington, Yankton, SD; |
back to top
Bassoccet |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 1 nerf ball, jerseys (I use about
6-8 balls for 22 students) |
Grade: 4+ |
Purpose of Event: Kicking, shooting,
throwing, Working on Basketball and Soccer skills |
Time: 15-20 minutes |
Description:
Divide class into 2 teams, and each team stands on their
sideline. Five players from each team go onto the court to start the
game. I start with the ball on the floor in the middle of the gym
(if using more than one ball, have them all scattered) The remaining
sideline players are goalies. Each team has unlimited passing
between the sideline and the court.
Court players cannot pick a ball up off the floor but my use their
hands to catch a ball in the air or can convert it by lifting it with the
feet and then catching it, only side lines players may pick a ball up off
of the floor. Court players could also kick the ball to a sideline
player and have them pick it up and throw it back. Court players can kick
the ball any teammate and if it is in the air, they can catch it with
their hands. Once the ball is in the hand, court players may only
take 3 steps, then they need to pass, kick or shoot. Goalies may not
move with the ball in their hands.
The object of the game is to score points in the following ways: (Only
court players may score!) throwing the ball
through the goalies on the other sideline and hitting the wall (1
point); kicking the ball through the goalies on the other sideline
and hitting the wall (3 points); by shooting the ball through your own
basket (1 point). If a basket is scored, the ball is immediately given to
the end goalie on the opposite team.
Players remain in the middle for 1-3 minutes and then go to the end of
their sidelines, and the other end of their line goes to the court.
Variations: Have 3-4 balls going! |
Concerns: Keep kicking low and under control,
don't add additional balls until they understand game |
This idea is from: |
back to top
Throwing
Stations |
click here to go back to lesson
plans |
State Standard: 1, 2 |
Equipment: Just about every thing! (listed below) |
Grade: K-2 |
Purpose of Event: Develop Throwing
skills, focus on correct hand and opposite foot, great time to monitor
progress |
Time: 10-15 minutes, depending on how
many stations you have |
Description:
I put stations around my gym in a large circle. I use just about
anything that can be thrown! Here are some of the things I use:
Volley Birds into a Deck Ring; Nerf balls into a basketball hoop; Koosh
balls at a bowling pin; Koosh balls thrown in the air and catch; bean bags
into a box; Football in to a hoop (hang hoop from basketball hoop);
Bean bags into a hoop; Speed ball (mesh equipment, with holes that balls
can be thrown into); Bounce and catch ball; Bounce reactions balls and
catch; Indoor Yard darts into hoop; HiLi scoops (throw and catch); throw
ball through large circle matt. I very stations from over to
underhand throwing.
I like to have at least 12 stations, and groups of 2 (3 if you have to)
have them do the throwing at each station for about a minute and then
rotate to the new station. I use this as a great chance to check for
biomechanics of throwing. Great time to check skills.
I have some nets that I found for cheap that are used for
"chipping" in golf that work great to catch light weight
balls.
|
Concerns: |
This idea is from: |
back to top
Traffic
Light Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 6 balls, or anything safe to
tag with) 2 red, 2 yellow, 2 green; music |
Grade: K-2 |
Purpose of Event: Move at
different tempos |
Time: 10-15 minutes |
Description:
Ask students if they've seen traffic light ...what colors are on
the light? What do each of the colors mean for cars? Let
students know that they will have have to "be like" cars today
and remember that red=stop, green = go/fast speed, and yellow = slow
speed. Demonstrate each of the "speeds". Hold up a
ball and have students move the body part you call out with the speed
represented by the color ball. Then, have the students move through
general space using the speed you call out. When you feel they have
the concept down, and can safely move through general space, go on to the
next part.
Explain that 6 students will have have one ball. When the music
starts, those students will keep holding onto the ball and touch someone
with the ball. When tagged, that student must then move at the speed
associated with the color ball that tagged them. (Demo) For example,
if tagged with a yellow ball, the student will move in a slow speed.
If they are tagged with a red ball, they must "stop" and freeze
until tagged by a yellow or green ball. After playing about 30
seconds to a minute, switch the balls around to other students so everyone
gets a chance to hold a ball and be a tagger
|
Concerns: Make sure they can
move safely in general space, tag softly (I like using pool noodle for
this!) |
This idea is from: Chris
Mazurkiewicz, north Arlington, NJ from PE Central; www.pecentral.com
(I just changed a few things to fit my students.) |
back to top
Hula
Hoop Twister |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Colored Hula Hoops, Colored Spinner, Music |
Grade: K-2 |
Purpose of Event: Movement, knowledge of
body parts and location, colors, right/left side orientation. Locomotor
skills |
Time: 10-15 minutes |
Description:
Students will need to identify: various body parts (knees, elbows,
hands, feet) and right and left sides, in addition to colors.
Hula Hoops are spread around gym, when the music plays students move in
the gym in the locomotor skill instructed by the teacher. When the music
stops, the instructor will either call out specific directions, such as:
"Put your right hand in a green hula hoop," or "Stand with
your left foot in a blue hula hoop." Or spin the color-coded spinner
and then have the students place an assigned hand, foot , elbow, knee,
etc. in the correct colored hoop. When the music starts, move again
in a different locomotor movement.
Could use cards with different colors on them and different body parts
listed instead of spinners. Also, have the kids pick cards, or
spin! Instead of using hula hoops, you could also use different
colored Polly spots, or laminated construction paper.
|
Concerns: Don't step on the hoops, they
may slide on the floor; will have several kids in one hoop, so remind them
to be careful of personal space. |
This idea is from: Amy Clayton, Oradell,
NJ from www.pecentral.com (I just
changed a few things to fit my students needs.) |
back to top
Frogs
and Lady Bugs or Pilgrims and Turkeys |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 24 mini cones; 12 frog /12 lady bug cards
or bean bags, music |
Grade: K-2 |
Purpose of Event: Move in personal
space, locomotor skills, memory skills |
Time: 5-10 minutes |
Description:
(replace Frog/Lady bug cards with Pilgrim/Turkey cards for a Thanksgiving
Theme)
Scatter cones on the gym floor and place a frog or ladybug card (or
bean bag) under each cone. Divide the class in half with one-half as
frogs and one-half as ladybugs. When the music plays, all students
will move around the gym and look under the cones for a frog or a lady
bug. the object of the game is to get as many frogs or ladybugs
(depending on the team the student is on) from under the cones and placed
beside the cones before the music stops. Students that are
"frogs" try to take the ladybugs out from under the cones and
students that are "ladybugs" try to take all of the frogs out
from under the cones.
If a "ladybug" sees one of their cards next to a cone, they
may place the cone back over it. Once a student places a frog or
ladybug outside or under a cone they must run to a different cone-only one
person may be at one cone at a time.
When the music stops, all student s must stop and freeze (I use
"like a rocket"). Ask a student who is frozen quietly if
they are a frog or ladybug. If (s)he is a frog ask him/her to go
around and place the cones back over all frogs. Have student
who is ladybug do the same thing. Repeat.
You can count and keep score if you want to, I usually don't.
Also have the students use locomotor skills between cones, not just
running. I only allow my students to touch a cone one time and then
they need to move on. Our goal is to "touch them
all". Could also use colors under the cones, i.e.. red bean
bags and green bean bags.
|
Concerns: Move safely in
Personal and General Space, Be honest about how many times you touch a
cone |
This idea is from: www.pecentral.com
; I did change a few things to fit my students needs. |
back to top
3
Person Continuous Football |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Football or rag foot ball for each group
of 3 |
Grade: 3+ |
Purpose of Event: Throwing, Catching,
Running, Adding, throw a football at a moving target |
Time: 10-15 minutes |
Description:
Cover correct throwing form, catching. and snapping prior to playing.
Line up the groups of 3 across one end of the gym. (I use the
end-line of the basketball court so that we can run and throw
farther.) In each groups one person starts as the Quarter Back (QB),
one as the Receiver (R), and one as the Center (C).
The Center starts with the ball and snaps the ball to the Quarter Back
(that is standing about 3-4 feet behind the Center) as soon as the Quarter
Back says "HUT". At this command, the Receiver runs
straight out in front of the group. The Quarter Back then throws the
Receiver the ball. I have my field divided into 3 zones.
The closest zone worth 1 point, the next worth 2 points and the zone
farthest away is worth 3 points. The Quarter Back and Receiver
should decide which zone the Receiver should run to. Each time the
Receiver catches the ball it is worth "X" points, depending on
which zone the ball is caught in. I sometimes give points for
touching the ball, even if they don't catch it, so it will encourage them
to go after the ball.
After the Receiver has they ball they RUN it back to the group and the
Receiver becomes the new Center, the Center moves to Quarter Back and the
Quarter Back becomes the new Receiver. Play continues until one team
has reach the point goal.
Goals can be point totals of: 5, 15, 21, what ever works for your class. Or, keep
adding points and if the ball is not caught, loss your points! Or
add points the whole time, and add all of the groups grand total together
at the end.
|
Concerns: Have the Receiver run straight out
and back so that they don't run into anyone, and Run the ball back to the
team, don't throw it. |
This idea is from: |
back to top
Softball-Football
or Hi-Li |
click here to go back to lesson
plans |
State Standard: 1,3 |
Equipment: Bases, 1 football or Rag
Football |
Grade: 3+ |
Purpose of Event: Throwing
Skills, Running |
Time: 15+ minutes |
Description:
Played like regular softball/baseball, but instead of batting, the
pitcher throws a football to the batter, the batter catches the ball and
throws it anywhere in the field. After throwing, the batter runs to
first base, and/or advances on to other bases.
Field players try and catch the pass. If they do, it is two
points for the fielding team. The batter/runner is NOT out if the
ball is caught. The runner could get out if they throw or run the football
to the base the runner is going to, as in softball/baseball. To
encourage best throws from the batter, they also get ONE point if the ball
is caught. Runners also earn points/runs by advancing to all of the
bases, and when they touch home plate, they get a point/run for their
team.
Variations: Allow fielder to tag a runner while they are
advancing to the next base.
OR: Allow the field players to throw the ball at the runner (use rag
balls) if the runner catches the ball, the runner gets the point, and can
throw the ball again from where they are at when they catch the
ball. The "re-throw" would score the same way for the
fielding team, assuming the fielding team catches the
"re-throw". If the runner touches the throw from the
fielder, but does not catch it, they are out, and do not score any points.
When I play with Hi-Li Scoops, all of the throwing, catching,
"batting" is done with the scoops. I don't have a pitcher. |
Concerns: Use a ball that is
safe/soft. I don't allow sliding, or "over-running" on
first ball. |
This idea is from: I think I
came up with this myself! |
back to top
Flicker
Ball - Football or Hi-Li or Basketball |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: One football, jerseys |
Grade: 3+ |
Purpose of Event: Passing, Catching,
Football skills |
Time: 15-20 minutes |
Description: Objective: to get the ball into the end zone
(4 teams, 2 half court games)
I pick two kids to rock/paper/scissors to see who gets to start with the ball;
the winner picks offense or defense; loser picks side
When holding the ball, you may run (or dribble) until tagged, unless you receive the ball by
a turned over, then you can not run
You may not block the thrower
You may block the receiver
If you intercept the pass (catch it in the air) you may run (or
dribble) until tagged
If the pass is dropped , it is a turnover at the spot the ball was dropped
If a team scores, it is handed to the other team they may not run with the
ball, until they have completed one pass
If the ball is attempted to be intercepted but the receiver still catches the
ball, it is not considered a turn over, play continues
Variations:
-Have boys pass to girls and girls pass to boys, require 3 passes
before a score, have 5 people touch the ball before a score, Have them
play other teams every 3-4 minutes switch.
Basketball Style: rule as above, but shooting hoops instead of getting
ball to end zone. Can chest or bounce pass. Once tagged, can
continue to dribble (for older students picking up dribble could result in
a turn over) If a shot is missed it is a turn over, no rebounding. |
Concerns: Touch only or use flags
(football style) |
This idea is from: |
back to top
Football
21 |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 4 |
Equipment: Groups of 3-4, ball for each group |
Grade: 3+ |
Purpose of Event: Work on Skill of
throwing, catching, adding, throw a football at a moving target |
Time: 10-15 minutes |
Description:
Divide class into groups of 3-4, and line them up at one end of the
gym. I use the volleyball court, one serving line is the starting
line (line of scrimmage) The volleyball court can be easily divided into 3
zones, 1-2-3, each zone is "worth" that many points (i.e. zone
1=1 point, zone 2= 2 points and so on).
The first person is the one that will run out and catch the pass,
person number 2 will throw and person number 3 (& 4) counts the
points. Each team adds up the points every time they catch a ball in
at zone. I also allow a point for "touching" the
ball and not catching it. I have the teams add up points until they
get to "21". When a team reaches 21 they sit down with
their team and all play stops. I have the teams start again at zero,
but give them new goals. The goals depend on how many points they
scored last time, i.e. teams with 10 or fewer points, try for 10 this
time, teams that got more than 10 points, but not 21, try for 15, and the
team that reached 21, try for 25. You can use any point system
or point challenge that works. Any time a team doesn't reach the
point goal, move the point goal down so it is obtainable, and they have a
chance to be successful.
|
Concerns: Run the ball back don't throw
it. Run straight out and back, to prevent collisions. |
This idea is from: |
back to top
Rainy
Day Football (Great for classrooms, or
days you can't be in the gym.) |
click here to go back to lesson
plans |
State Standard: 3, 4 |
Equipment: Large piece of paper for each
group (2 or 4 students) 2 dice for each group, and miniature football (or
game token) |
Grade: 4+ |
Purpose of Event: Using
football rules and skills, math skills |
Time: 10-20 minutes |
Description:
(Students must know that for a first down, the ball must be moved 10
yards)
Draw out a football field on poster board to keep track of positions of
ball. Students pair up for 1 vs. 1 (or 2 vs. 2) games. One
team will be on defense while the other team is on offense. The team
on offense will roll the dice first and try to move the ball across
opposite goal line according to the number rolled. Play begins on
the 20 yard line. Players on one team take turns rolling the
dice. The number rolled determines how far the player may advance
his/her marker: (I use mini m & m's for markers)
Dice 2 = 5 yard loss |
Dice 3 = 5 yard gain |
Dice 4 = incomplete pass (other team gets the ball) |
Dice 5 = 10 yard gain |
Dice 6= 6 yard gain |
Dice 7 = 3 yard gain |
Dice 8 = interception (other team gets ball) |
Dice 9 = 9 yard gain |
Dice 10 = 10 yard loss |
Dice 11 = 20 yard gain |
Dice 12 = fumble (turn over) |
|
Every time the marker moves 10 yards, the team gets a first down.
Each team continues until one team scores or loses the ball. Could
have the teams get 4 tries 'rolls' to make a first down (move 10
yards), if they don't the other team gets the "ball" at their 20
yard line. Or, alternate rolls, have each start at the 20 yard line, and
alternate turns, if you get an interception or fumble, move back to your
20. Have students keep track of stats such as how many total
yards their team moves, turnovers, and points. Have students watch a
football game and record how many plays and first downs happen in one
quarter, etc. |
Concerns: |
This idea is from: www.pecentral.com |
back to top
Razzle
Dazzle Football |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Cones for 2 fields, nerf football,
jerseys |
Grade: 3+ (Alternative
Grade 5+) |
Purpose of Event: Throwing, Catching,
short passes, team strategies, ball movement |
Time: 15-20 minutes |
Description:
Divide class into 4 even teams, play on two fields that are side by
side (if possible). A good length of the field is about 50
yards. If you have uneven sides then have a person rotate in on
every play so one will be sitting out only one play.
To begin the game, rock-paper-scissors to see who gets
the ball first.
One team member starts with the ball (quarterback) and
they get up to 4 chances to throw the ball to someone on their team and
have them catch the ball. When their team makes a catch, the student
that caught the ball becomes the quarterback and they get 4 more
chances. IF the other team intercepts (catches) or knocks down the
ball, it is not a turn-over, it just counts as one of the 4 chances
(throws).
After 4 chances, if no one from the quarterbacks team
catches the ball, the ball goes to the other team. The other team
takes possession of the ball right where the quarterback is
at. If the quarterbacks team score (gets the ball to the other
end of the gym) the other team takes possession of the ball at that end of
the gym.
Teams must have 4 Catches before they can score. I
don't allow guarding the quarterback, but they can guard (without
touching) any other player. When you are the quarterback you may not
move your feet other than to adjust to throw.
-Alternative- The team that has
the ball has 4 DOWNS to bring the ball down the field over the end
line. Downs happen when the person with the ball is tagged or when
the ball it is thrown to an other teammate and the ball is dropped.
Teams then line-up on each side of the ball and the ball is passed back to
the quarter back and the game begins immediately. The quarterback
must be rotated until everyone has had a chance to be quarterback.
Anyone may tag the person with the ball.
Upon scoring, the games begin with a kick or throw-off by the scoring
team. Interceptions are allowed and the team catching the ball
starts at the place they intercepted it and it is from there that they get
their four downs. If a team does not score in four downs the ball is
kicked or thrown off to the other team. Encourage 4 short passes.
In addition to the 4 downs to speed things up you may give the teams a
time limit as well. that tends to quicken things up. Give
points for sportsmanship or take away for lack of.
|
Concerns: Keep teams small to encourage
lots of participation. |
This idea is from: www.pecentral.com |
back to top
Touch
Down |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Nerf Footballs/Rag ball (6+), 2
jerseys, |
Grade: 5-8 |
Purpose of Event: Work on
Throwing/Catching skills, defending a receiver |
Time: 15-20 minutes |
Description:
Divide gym lengthwise into 4 zones (2 center zones and 2 end zones).
Half the team is in their center zone (quarterbacks) and the other
half of the team is in their end zone (receivers). The opposing team
sets up the same way with the quarterback in their center zone and the
receivers at the opposite end of the gym in their end zone. Each
team starts off with 3 balls.
The object of the game is for the quarterbacks to complete as many
passes to their receivers in the time allotted. Each completion from
the quarterbacks to the receiver is a touchdown. teams must record
their own scores. Receivers must get the balls back to their own
quarterbacks but no points are scored from their completions. The
opposing teams quarterbacks can try to intercept passes as long as they
stay in their own zones. Any quarterback can throw to any of their
receivers. Switch the receivers and quarterback periodically during
play.
After the students understand the concept of the activity and are
catching and receiving fairly easily, add a defender. The defender
must wear a Jersey and is allowed to move anywhere through the
zones. this activity works great in teaching the children to move to
receive their passes to get away from the defense player. The
defender was also allowed to pick up balls to return to the
quarterbacks. Change this person periodically also.
Can use a regular ball instead of a football.
|
Concerns: Be careful of
where you are throwing the ball, and watch were you are going |
This idea is from: www.pecentral.com |
back to top
Football
Hoop Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 5 hoops, 5 nerf footballs (may need more
depending on number of students) 3 noodles (for tagging), music |
Grade: 4-8 (1-3 with Koosh balls) |
Purpose of Event: Throwing and Catching
skills, Locomotor movement |
Time: 10-15 minutes |
Description:
Scatter 5 hoops around on the floor, and have a student start in each
with a football. (You may need to add hoops/balls) Give out 3
noodles for tagging. At the start of the music, the taggers start to
tag as many people as possible (people in the hoops cannot be
tagged). If you get tagged you are frozen. Once frozen you
must get the attention of someone in a hoop and have them throw you a
football. If the football is caught, you are un-frozen, and take the
spot of the person in the hoop, that threw you the ball. If you do
NOT catch the ball you remain frozen until you catch a ball. People
that are not frozen, need to pick up the balls that are not caught, and
give them back to the students in the hoops, because the students in the
hoops may not leave the hoops until they are replaced. You cannot be
frozen if you have a football in your hands.
Stop every couple of minutes to switch taggers, also change the
locomotor movements.
I would play this with lower grades, but use a koosh ball instead and
have more hoops and balls since the throwing and catching isn't as
controlled.
|
Concerns: Be cautious of the hoops,
don't step on them, they slide. Throw carefully, lots of movement
going on. |
This idea is from: "Great
Activities" |
back to top
Please
Pass Me the Spider Or Chicken |
click here to go back to lesson
plans |
State Standard: 1, 3 , 4 |
Equipment: 2 noodles, 2 stuffed spiders
(chickens) |
Grade: K-2 |
Purpose of Event: Work on Catching,
Throwing, Movement, Locomotor, Personal/General Space |
Time: 10-15 minutes |
Description:
Select 2 students to start with the noodles, they will be freezing
people. Two students will start with the spiders, the spiders will
"thaw-out" frozen students and allow them to move again.
Spiders will be passes to someone who is frozen, so they will change hands
often.
If you are frozen, you must sit and say, "please pass me the
spider" to a student with a spider. The student with the spider
will then pass it off. Spiders should be moving to different people
all the time so no one stays frozen for more than a few seconds. If
the spider is in your hands, you can not be frozen. After about a
minute, switch the students with the noodles.
Start the game by walking, and then change to different locomotor
skills as the game progresses and they get the hang of it. |
Concerns: Move safely in personal and
general space |
This idea is from: |
back to top
Halloween
Locomotor (Fall Locomotor) |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Music |
Grade: K-2 |
Purpose of Event: Personal and General
Space, Locomotor skills, Creative Movement |
Time: 15-20 minutes |
Description:
Students will be spread out in the gym in personal space. Explain
to them that they will be moving around the gym, pretending to be
"trick or treaters" (or scarecrows). Review that the
general space, is space shared by everyone and that they must
maintain their personal space and not bump into anyone. Tell the
students that you will be naming a Halloween costume (or fall activity)
and they need to move around the gym as though they are that
character. For example, if the teacher says "bat", the
students will move around the gym flapping their arms. When the
teacher says "BOO" all students must freeze and listen for the
announcement of the next costume. Allow students to use their
imagination to think of several Fall related movements.
Costumes or Fall Items: |
Movements: |
Marching band |
March |
Cowboy |
Gallop |
Bat or Airplane |
Walking, flapping arms |
Cat |
Crawling |
Mummy or Robot |
Stiff straight walking |
Monster (Frankenstein) |
Walking, arm out in front |
Cinderella |
Dancing and Twirling |
Harry Potter or Witch |
Riding a broomstick |
Pumpkin |
Big and Round, rolling |
Others: |
Scarecrow |
Leaf |
Sponge Bob |
Snake |
Spiderman or Spider |
Bee |
Butterfly |
Skeleton |
Pirate |
Vampire |
Jack O Lantern |
Ghost |
Frog |
Teacher |
|
|
Concerns: Move safely in
Personal/General Space |
This idea is from: www.pecentral.com |
back to top
Pumpkin
Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 2 Orange nerf balls, 2 noodles (witches/taggers),
Halloween music |
Grade: K-2 |
Purpose of Event: Personal/General Space
Movement; Locomotor Skills |
Time: 10-15 minutes |
Description: (Trick
or treaters could also be called scarecrows, ghost could be a fall tree,
and witch could be the fall wind!)
2 Students will start as pumpkins and hold the balls. Chose
another person (s) to be the witch (tagger with noodle). All
of the other students are trick or treaters. the trick or treaters
will move around the gym performing various locomotor movements (walk,
skip, hop, etc.). The witch will move on a broomstick (galloping with two
hands on the noodle). If the witch tags a trick or treater they turn
into a ghost and must stay where they are and move like a ghost
(sway). The pumpkins, also performing locomotor movements must move
around and un-tag the ghosts so they can become trick or treaters
again. Change role after 30-45 sec. of play.
|
Concerns: Tag gently, move safely in
general space |
This idea is from: www.pecentral.com
Brooke Kessler, Upper Montclair, NJ |
back to top
Halloween/Fall
Throwing Stations |
click here to go back to lesson
plans |
State Standard: 1, 2 |
Equipment: Just about every thing! (listed below) |
Grade: K-2 |
Purpose of Event: Develop Throwing
skills, focus on correct hand and opposite foot, great time to monitor
progress |
Time: 10-15 minutes, depending on how
many stations you have |
Description:
I put stations around my gym in a large circle. I use just about
anything that can be thrown! Here are some of the things I use:
Feed Frank: Big green poster of Frankenstein, with the mouth cut out to
throw noodle slices into; Bowling for Ghost: Ghost slip covers over
bowling pins, throw a ball at them and knock them down; Rat Soup: Throw
plastic rats into a black plastic container; Witches Broom: Little
brooms, and push hockey pucks around cones; 2 Monster Catch: Throw and
catch monster balls; Monster Bounce: but a monster bean bag on a rubber
ball and drop the rubber ball, monster will bounce up, you catch it;
Monster launcher: monster ball on a wooden launcher and launch them, and
catch; Monster ball Toss: toss and catch with HiLi scoop; Skeleton: put
body together;
(Also add ring toss and koosh balls and paddles. I have some nets that I found for cheap that are used for
"chipping" in golf that work great to catch light weight balls)
I like to have at least 12 stations, and groups of 2 (3 if you have to)
have them do the throwing/catching at each station for about a minute and then
rotate to the new station. I use this as a great chance to check for
biomechanics of throwing. Great time to check skills. .
|
Concerns: |
This idea is from: |
back to top
Catch
100 |
click here to go back to lesson
plans |
State Standard: 2, 4 |
Equipment: Enough hoops for each student, and a
variety of balls (one for each pair of hoops), Music |
Grade: 3-5 |
Purpose of Event: Practice Throwing and
Catching, Hand Eye Coordination |
Time: 10-15 minutes |
Description:
Set hoops out one the gym floor about 5-15 feet apart. The hoops
should be set in rows with 2 hoops across from each other. Place a
different type of ball in each pair of hoops. One student goes into
each hoop, and on the signal, students throw and catch with the person
across from them counting the total number of catches. Every 15
seconds (can be longer) stop the music, and rotate the students to a new
hoop.
To continue to challenge students: move hoops farther apart, require
overhand throws, make 100 catches before the end of the activity.
|
Concerns: Check to make sure they are
using correct throwing form |
This idea is from: www.pecentral.com
Eloise Elliott, Concord College in Athens, WV |
back to top
Football
Downs |
click here to go back to lesson
plans |
State Standard: 2, 3, 4 |
Equipment: 1Football for each
group of 3, 3 Cones for each group, and a bean bag for each group |
Grade: 4+ |
Purpose of Event:
Passing, Catching, Team Work |
Time: 15-20 minutes |
Description:
Divide class into groups of 3 (quarterback, receiver,
and defender). Each group will need two on offense and one of
defense. Set out three cones, each 10 yards apart (10 yards=30 feet
= half the volleyball court) Starting at the first cone, have
the offense place the ball on a bean bag which represents the line of
scrimmage. From there, the offense runs their play that they made up
with the receiver running to an open space. The quarter back throws
the ball to the receiver once they are in an open space. If caught
the receiver places the ball at the spot where they caught the ball.
They now move the bean bag up to where the receiver caught the ball.
If the bean bag is past the first cone on the field, they get another
first down or four more tries. If the bean bag is not to the first
cone, it becomes second down and so on.
If the pass is not caught, the bean bag doesn't get to
be moved up and the ball comes back to the line of scrimmage for the
next down, or try from the same place. I explain to the students
that they get four downs (or tries) to get the ball to the next cone. If
the Defense intercepts the ball, the Offense gets the ball back, but it
counts towards one of their downs/tries.
If they do not get the ball to the next cone by
completing the passes in four tries or if the defender intercepts the
ball, the defender and one offensive players then become the offense and
start from the first cone again. Have children rotate positions so
that everyone gets to play all three positions. (See Three
Person Continuous Football) A touch down is scored if the
offense moves the ball past the last of the three cones. |
Concerns: Spread the students
out, safe throws. |
This idea is from: www.pecentral.com
Natalie Ross, Westbrook, MN. |
back to top
Moving
Target Throwing |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Variety of Balls, one per student, Wall Space |
Grade: 3-5 |
Purpose of Event: Throwing Skills, Hand
Eye Coordination, Aiming/Throwing at a Moving Target |
Time: 5-10 minutes |
Description:
Assign partners, one will "throw" and the other will
"toss". The throwing partner overhand throws a yarn
ball at a target ball (bean bag) that the tosser has thrown.
Students stand side by side facing the wall, which should be 10-15 feet
away from them. For safety reasons there should be plenty of space
between groups.
The activity begins when the tosser says "ready, set,
go". On go, the tosser tosses the ball gently up toward the
wall. At this time , the throwing partner stands in the ready
position to overhand throw the yarn ball. When the target ball
reaches its highest point, the throwing partner steps, and throws the bean
bag trying to hit the target ball. Students switch jobs after each
throw.
|
Concerns: Have plenty of space between
groups, make sure to use safe, soft, non-bouncing balls. |
This idea is from: www.pecentral.com
Chris Wolff, Powell, WY |
back to top
Ghostbusters |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Foam balls (one per student
is best) Cover them with white material, tighten extra material together
with a rubber band (Ghosts), Ghostbusters music; Volleyball net |
Grade: K-2 |
Purpose of Event: Over
hand throwing |
Time: 10-15 minutes |
Description:
Cover balls with fabric so they look like
"ghosts" and set up volleyball net, high enough so that a
correctly thrown overhand ball will go over it.
Divide the class into two teams, one on each side of the
net. Explain that they must stay in their house (on their side of
the net) during the game. Tell the class that they are all
Ghostbusters and their job is to get rid of all the ghosts in their
haunted house. They will get rid of the ghosts by throwing them into
the other haunted house, over the net, using the overhand throw.
However, when the music stops, they must freeze and stop throwing
ghosts. Count the ghost to see who wins (optional). Divide the
ghosts up and start again.
Check for: opposite foot in front, trunk rotation, shift
of weight, elbow leads, snap wrist and follow-through. |
Concerns: |
This idea is from: Phyllis
Kessel @ Chasco, Port Richey, FL from www.pecentral.com |
back to top
Turkey
Trot |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 5-8 large cones, 30-40
small cones, laminated turkeys (one for each team), 30-40 laminated
feathers. |
Grade: K-2 |
Purpose of Event:
Practice locomotor skills while searching for cones/feathers, Cooperation,
Matching, Memory |
Time: 10-15 minutes |
Description:
Divide class into 5-8 teams (depending on size of class,
3 per team). Assign a team to each large cone, cones should be
around the outside of the gym, in a circle. Tape a Turkey to each
cone. Scatter Small cones inside the circle and place a feather
under each cone.
Tell the students they are going on a Turkey trot.
The objective of the Trot is to find feathers in the playing area and
bring them back to their team to "feather" their turkey.
One person from each team will go into the field at a time. they
will choose a cone. The cone they touch will be the one they have to
pick up. If there is a feather underneath, they will pick it up,
take it back to their Turkey, "high five" the next person in
line, and go to the end of the line. then it is the next person's
turn to go into the playing area. If a feather is not found under the
cone, the student simply returns to his/her team and lets the next person
go. Continue until all the feathers are gone.
I make the teams different colors (red, brown, tan,
yellow, orange, green, purple) so I have a Turkey of each color, and 5
feathers of each color, so they are looking for a feather that is the same
color as their Turkey. |
Concerns: Be cautious moving
general space |
This idea is from: Janell
Haggerty (Beecher Road School) Woodbridge, CT www.pecentral.com |
back to top
Turkey
Strut A-Z |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: alphabet cards (2 sets) I use a paper
punch and cut out turkeys and write the letters on them; 26 hula hoops;
Music, basket |
Grade: K-2 |
Purpose of Event: Locomotor skills,
movement in general space |
Time: 10-15 minutes |
Description:
Scatter hula hoops out in the playing area. Place a different
letter in each hoop from one set, place the other alphabet set in the
basket (to be drawn out by students). Student will begin moving
around the general space using locomotor movements which the teacher calls
out. When the music plays, they move, when it stops, the students
find a hoop. The teacher then chooses a student to come over and
choose a letter from the basket; the student calls out the
letter. The student (s) standing in that hoop all receive a
"turkey point". That hoop and alphabet set is then picked
up and not used again. Repeat the activity using different
locomotor skills and new letters. Continue until down to 2-3 letter
and then add the letter back to the game, and play again.
|
Concerns: move safely in general space |
This idea is from: www.pecentral.com |
back to top
Turkey
Tag |
click here to go back to lesson
plans |
State Standard: 1 |
Equipment: 2-3 small stuffed turkeys, 2-3 noodles (or
large foam hands) |
Grade: K-2 |
Purpose of Event: Movement in General
Space, Locomotor movements |
Time: 10-15 minutes |
Description:
Choose students to be turkey taggers, they hold the stuffed
turkeys. Choose 2-3 others to use the noodles (helping hands).
The rest of the class are moving around the room using locomotor
movements. When a student is tagged, they must squat down, flap
their arms like wings and gobble (optional). A student with a noodle
or helping hand, helps them stand up. The students may join back
into the game. After 1-2 minutes, switch turkeys, noodles, and
locomotor skills. Repeat. |
Concerns: Make sure students can move
safely in general space. |
This idea is from: www.pecentral.com |
back to top
Stuff
the Turkey |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: 8 poly spots; 1 box (milk crate) with a
turkey picture attached to it; 8 koosh balls; 4 noodles; Music |
Grade: K-2 |
Purpose of Event: Move safely in general
space, change speed and pathways, locomotor skills, throwing underhand to
a target |
Time: 10-15 minutes |
Description:
Select 4 student to use the noodles, these students will be the
pilgrims. Assign a locomotor skill, and when the music starts the
Pilgrims tag the other students. If a student is tagged, they must
leave the game and go "stuff the turkey" for dinner. The
turkey (box with turkey picture) will be set up on the outside of the
playing area with the 8 poly spots around it, and a ball on each
spot. Once a student is tagged, they go to the turkey box, pick up a
ball and throw it into the "turkey". Once they make
it in the box, they get it back out and replace it on the poly spot and
return to the game. After 1-2 minutes choose new
"pilgrims". |
Concerns: Move safely in general space |
This idea is from: www.pecentral.com |
back to top
Catch
10 |
click here to go back to lesson
plans |
State Standard: 2, 3 |
Equipment: Ball per pair of students |
Grade: 3+ |
Purpose of Event: Check throwing skills.
Can be used for any type of ball. Go over the biomechanics (correct
throwing/catching skills). |
Time: 10-15 minutes |
Description:
Assign partners, one partner with the ball and the other on a line 5'
away. Each time the pair catches 10 in a row they may move back to
the next set of lines, 5 more feet away. If they drop the ball, start over
at zero, and move back to the starting line.
Sometime I time them with each partner (1 1/2 minutes) to go for the
"world record". Switch partners every 1 1/2 minute to keep
the game fresh and to avoid problems.
Alternative, on drops they only have to move back 5' and not to the
beginning. (4th -5th grade: allows them to throw farther) |
Concerns: |
This idea is from: |
back to top
Over
the Fence |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: 30-40 soft balls
(foam) 4-5 folding mats |
Grade: K-2 |
Purpose of Event: Throwing over hand,
Opposite foot forward, Using correct throwing skills |
Time: 10-15 minutes |
Description:
Divide class into 2 teams, place folding mats up on ends between to
team. Scatter balls on both sides of playing area. Mat stands
as a "fence". On signal, players may pick up one ball at a
time and throw overhand over the fence. Players attempt to throw as
many balls over the fence as possible in the time limit.
Count the ball on each side of the fence. The team having the least is
the winner. |
Concerns: Use soft balls, have another
line on both sides of the fence that one can cross, this prevents them
from getting too close to the mats. |
This idea is from: WOW Workshop |
back to top
Snow
Fort |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: 20+ Bowling Pins, 20-30 Foam Balls, 4-6
folding mats |
Grade: K-2 |
Purpose of Event: Throwing over hand,
Opposite foot forward, Using correct throwing skills |
Time: 10-15 minutes |
Description:
Divide class into 2 groups; one group one each half of the gym.
Each area has a snow fort (mats) and 10-15 snowmen (bowling pins)
scattered in front of each fort. The object is for each team to
throw "snowballs" and try to knock down the other team's
snowmen. Players may leave the fort to get a ball but must throw
from back on their fort. Play until one team knocks down all of the
other team's snowmen, or 2-4 minutes.
Move forts back or forth in playing area depending on the throwing
ability of the group. All snowmen should be placed in front of the
forts. |
Concerns: Use soft balls, keep the focus on
throwing at the pins, |
This idea is from: WOW workshop |
back to top
Hit
the Spot (Throwing and Team Handball) |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Ball (nerf) and poly spot per pair of
students |
Grade: 3+ |
Purpose of Event: Work on throwing under
and over hand, Hand-eye coordination, Timing, Aiming, |
Time: 10-15 minutes |
Description:
Line up students in a double line about 10-15 feet apart, facing their
partners. Place a poly spot between them. Objective is to
throw the ball and have it hit the spot.
Each of these 5x's and then continue to next, can also switch partners
if you would like: Start by having the students standing and throw; then
Jump up and throw while in the air; 3 steps and throw; 3 steps jump and
throw. (Even with the steps, they should still be 10-15' from the
poly spot.) Increase distance as skill improves. |
Concerns: have lots of space between
pairs |
This idea is from: WOW Workshop |
back to top
Hit
the Ball (Throwing and Team Handball) |
click here to go back to lesson
plans |
State Standard: 2, 4 |
Equipment: ball per student, (koosh ball
and nerf ball per pair) lots of wall space |
Grade: 3+ |
Purpose of Event: Work on
throwing under and over hand, Hand-eye coordination, Timing, Aiming, Team
work |
Time: 5-10 minutes (great
warm up) |
Description:
One partner stands near the wall and tosses the nerf ball into the
air. the other partner throw his/her koosh ball attempting to hit
the tossed ball. Alternate who throw which ball, about every 5
tosses. Need to focus on team work. |
Concerns: Make sure
the person throwing the koosh ball is throwing at a wall so it stays
safe. Have lots of room between partners. |
This idea is from: WOW
workshop |
back to top
2
on 2 Square Ball (Team Handball) |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, |
Equipment: Squares large enough for 4 people to move
safely in, 1 nerf ball per group of 4 (I use 4 square courts) |
Grade: 4+ |
Purpose of Event: Movement in Personal
space, Teamwork, passing, catching, |
Time: 10-15 minutes |
Description:
Have 4 students practice running without a ball in each square while
avoiding each other. Partner up players in each square and add a
ball. Each set of partners moves about in their square attempting to
complete 5 consecutive passes between each other. If 5 passes are
completed, they score 1 points and the other team gets the ball. If
the ball is dropped, intercepted or 5 passes completed, the ball goes to
the other team. After one team has made 3 points, move to another
square (Or after 2 minutes). Continue to switch groups and
partners. |
Concerns: Need to be able to move safely
in personal space. Use a soft ball (koosh ball works well). |
This idea is from: WOW workshop |
back to top
Square
Ball Pin Guard |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 5 |
Equipment: One ball and pin per
group of 5, 4 square area for each group |
Grade: 4+ |
Purpose of Event: Work
on Throwing, Aiming, Team work, |
Time: 10-15 minutes |
Description:
In groups of 5, chose 1 to be a goalie, they will stand in the middle
of the square and guard the pin, the remaining 4 players will stand, one
on each side of the square. The objective is to pass the ball to
each other until one player has a clear shot at the goal...the pin in the
middle. The goalie moves around inside the square attempting to
protect the goal by blocking or catching any attempt the outside players
make to throw and hit the goal (pin). Outside players each earn a
point if the goal is hit. Play for a designated time (2-3
minutes) and rotate positions so all players have an opportunity to
play goalie.
Could also have the player that hit the pin down, replace the goalie.
|
Concerns: Keep throws low,
and use a soft ball |
This idea is from: WOW
workshop |
back to top
Guts
Team Hand Ball |
click here to go back to lesson
plans |
State Standard: 2, 3 |
Equipment: 2 cones and a nerf ball
per group, Wall space |
Grade: 4+ |
Purpose of Event: Throwing
at a target |
Time: 10-15 minutes |
Description:
(groups of 3-4)
Set up two cones 10-15 feet apart next to a wall and a
restraining line about 15-20' from the wall. Take turns throwing at
the wall behind/between the cones. Add a goalie to spot the
throw. Add a bounce (restraining line about 15' away). Regular
throw, move restraining line back to 25'. When a player gets the
ball past the goalie, that player then becomes the goalie.
|
Concerns: Controlled throws,
Goalie is not the target, the wall is. |
This idea is from: WOW
workshop |
back to top
Reindeer
Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 3 Noodles for tagging and Rudolf the
Red-Nosed Reindeer Music (optional) |
Grade: K-2 |
Purpose of Event: Chasing, Dodging,
Locomotor skills, moving in personal and general space |
Time: 10-15 minutes |
Description:
Give 3 students noodles, they will be "elf" taggers.
When a student gets tagged they freeze and put their thumbs on their head
and spread their fingers out like antlers. In order to be unfrozen
free runners approach the frozen players from the Front and give the
frozen (Reindeer) player a high "ten" and rejoin the activity.
I play Music while they move using different locomotor/movement
skills. When the music stops (30-45 seconds) I switch taggers.
I usually focus on a winter theme, more than "Christmas".
And talk briefly about animals that make us think of winter, penguins, polar
bears, reindeer, etc.
|
Concerns: Move in general space safely,
tag softly |
This idea is from: www.pecentral Connie
Smith at Killearn Lakes In Tallahassee, FL |
back to top
Battle
Ball (Team Handball and Under hand Throwing) |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: 1 pin and ball per group of 3 |
Grade: 4+ (K-2 with Under hand throwing) |
Purpose of Event: Throwing, aiming |
Time: 10-15 minutes |
Description: (groups of 3-4)
Place pin (near wall works best) about 15' from throwing line.
Players line up and player 1 takes a turn trying to throw the ball at the
pin. If the pin is knocked down, that team scores a point, and
whoever knocked it down, runs and picks it up. While player 1 is setting
up the pin, player 3 goes and gets the ball and runs it back to player
2. Play continues and the players switch "positions, #2
becoming #1 and so on. Repeat until one team has 5 points, change
teams and play again.
For Grades K-2, have them throw underhand and I don't switch
teams.
|
Concerns: Make sure all students are
behind throwing line, before students throw the ball. |
This idea is from: WOW Workshop |
back to top
Santa,
the Grinch and the Chimney |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 3 noodles, 3 feather
dusters |
Grade: K-2 |
Purpose of Event: Locomotor
Movements, Cardiovascular, Dodging, Movement in Personal/General space |
Time: 10-15 minutes |
Description:
2-3 Students are selected to have the Noodles. They will be the "Grinch".
2-3 students will have the Feather Dusters, they will "dust" off
Frozen students, so they can move again. All of the other student are
Santa, and move in locomotor skills around the playing area.
If you are touched by a Grinch, you are frozen, stand with your
hands up (stuck in a chimney) until a Chimney sweep (feather duster)
cleans you off and then you can move again. Switch Grinch and
Sweeps often so everyone gets a turn.
|
Concerns: Must be able to
move in general space safely, and tag softly. |
This idea is from: www.pecentral.com
by Traci Sternweis of WI |
back to top
Rudolph's
Treasure |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 6-10 Scooters; 2-3
noodles; 20+ Bean Bags, Music |
Grade: K-2 |
Purpose of Event: Movement
on Scooter, Upper body strength |
Time: 10-15 minutes |
Description:
Scooters are placed up side down at one end of the gym. Put poly
spots down so each scooter (Reindeer) has a spot (barn). Place
the Bean Bags (Reindeer Food) at the other end of the gym, spread
out. Choose two students to use scooters that are in the middle of
the gym, and the two noodles. These two will be the Grinches. All of
the other students are divided between the scooters (groups of 2-3 is
best). Set up in relay style.
When the music starts the first Reindeer on each team lays on their
stomach and tries to get to the North Pole (other end of the gym) for
Food. If they make it to a bean bag, they are safe and go back to
their team, and the next student (reindeer) goes. If they are
touched by the noodle (grinch) they go back to their team and the next
reindeer goes. After a few minutes, stop the music, count food, and
switch the grinches.
|
Concerns: Move safely on Scooters,
no standing on them, stomachs only. Be careful of fingers! |
This idea is from: www.pecentral.com
Teri Charpenel at Tinley Park IL |
back to top
Side
Line Team Hand Ball |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 4 |
Equipment: 6 nerf balls, jerseys, |
Grade: 4+ |
Purpose of Event: Using throwing,
passing, dribbling, teamwork to score |
Time: 10-15 minutes |
Description:
Players attempt to score goals by passing, dribbling and throwing into
the goalie area. All active players (those not on the sidelines)
MUST touch the ball or catch it before a throw on goal is attempted.
Players may take only 3 steps before dribbling, passing or attempting to
throw at goal. Active players may pass to the sideline as an outlet
pass. The thrower must throw BEFORE the restraining line, but may
fall into the goalie area once the throw is made. Goalies may catch
or deflect the ball with any part of their body. Sideline players
may not throw for a goal. A loose ball may be picked up by either team.
Rotate sideline and field players every 2-3 minutes.
I play on a basketball court, the lane is the goalie area and I tape a
large rectangle behind the lane on the wall to use as the target 9goal),
or sometime I put 2 bowling pins in the lane that they try and knock
over. Instead of requiring everyone to "touch" the ball
before score, we have the rule, you can't throw back to who threw to you
and must pass 4 times before scoring.
Passing: 1. If the other team intercepts the ball, they get it.
2. If the other team knocks the ball down, it is a re-throw. 3. If
the throwing team drops the catch without interference from the other team
it is a turn over.
|
Concerns: Knowledge of general space, be
cautious with throws. |
This idea is from: WOW workshop |
back to top
Kool
Team Hand Ball |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 2 bases, 1 foam ball, 2 jerseys for
goalies |
Grade: 3-8 |
Purpose of Event: Throwing,
Catching, Hitting a stationary target, Teamwork |
Time: 10-15 minutes |
Description:
2 equal teams, (I play 2 half court games, length wise in my gym.
This allows for more activity.) Place bases, one on each end; use tape to
make a square around the bases so the bases are inside a box drawn on the
floor. This will be the area the goalie can be in. Each team
will have one goalie, they may wear the jersey and protect the base.
In every game, the ball must be moved up and down the court by running
and passing. there is no bodily contact allowed at any time,
ever. A goal is scored when the ball is touched/thrown to the goal
pad (base) by an offensive player. A player with the ball may take
only 3 STEPS. When stopped, the ball can only be held for 3
SECONDS. It must be then passed or lost to the closest player on the
opposing team. Any ball in the air is a free ball. A goalie
can never go out of the goal box.
Use additional balls to increase activity level.
Passing: 1. If the other team intercepts the ball, they get it.
2. If the other team knocks the ball down, it is a re-throw. 3. If
the throwing team drops the catch without interference from the other team
it is a turn over.
|
Concerns: Be cautious with throws, aim
at targets/bases |
This idea is from: WOW workshop |
back to top
King
Pin Team Hand Ball |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 4 |
Equipment: 10-15 Nerf balls, 10 bowling pins,
jerseys, 2 floor mats |
Grade: 3-8 |
Purpose of Event: Develop throwing
and aiming, Hand eye coordination, Striking stationary targets, teamwork |
Time: 10-15 minutes |
Description:
Divide class into 2 teams. Center line in gym divides each team's
side. The object of the game is to be the first team to knock the
opponents pins down by throwing the balls at the pins (Pins are lined up
at the opposite end of the gym, 5 on each side). Players may run
anywhere in the gym. However, if a player crosses the center line
they are at risk for being tagged. If tagged the player goes
to the jail, (mat on the other teams side of the gym). To get out of
jail, a tagged player must catch an aerial ball from one of their team
mates. This ball must be thrown from players own side. The player
must catch the thrown ball with at least one foot touching the mat.
If a player in jail catches a ball, they get free backs but must return to
their starting side. The caught ball should be left as a token on
the opponents side. If you never cross the center line, you never
have to "go to jail". Balls are NEVER thrown at people,
they are only thrown at the pins.
Players do not need to cross the line to knock over a pin, but they may
if they want to take a risk. One person at a time may guard a pin,
but they must remain standing. When players are going into and out
of "jail" I have them raise their hand, so others know where
they are going. While in jail, players cannot throw balls at the
pins.
|
Concerns: Be cautious with throw, and
watch where you are going! Have knowledge of general space. |
This idea is from: WOW workshop |
back to top
Parachute
(General) |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, music |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, |
Time: 5-10 minutes, each activity |
Description:
Shake; Lift; Lift and walk in; walk in circle; Mountain/Mushroom (lift
and tuck down edges); tent (lift, tuck inside); Popcorn (shake with
balls); Wave (lift and let go, run to walls); Color Switch (lift and
switch colors); Shark (2-3 taggers under);
Hold: the chute with both hands and roll the edge toward the
center 2-3 times so that you get a better grip. If the chute has
handles, place two hands on the handle.
Grips: 1. Overhand grip: grip the edge of the chute with the
palms facing down 2. Underhand grip: grip the edge of the chute with
palms up 3. Cross-over grip: cross the arms and grip the edge of the
chute over handed 4. Alternating grip: overhand grip with one hand
and underhand with other
Ripples: Shake gently Waves: Shake
harder
Merry-Go-Round: (One hand on the chute) 1. Right hand: walk
forward CW; quickly, backwards, parachute up and down 2. Left
hand: Jog CCW; Skip, gallop, hop, side-step, jump; change directions
|
Concerns: Move safely and slowly |
This idea is from: Benda Berseth @ Medary
Elementary Brookings, SD |
back to top
Parachute
Inflation |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, |
Time: 5-10 minutes, each activity |
Description: Have definite signals such
as "1, 2, Lift" so everyone responds at the same time
Inflation: held the canopy at waist level using the overhand
grip. On the signal "ready-down" squat and hold parachute
to the floor. On signal "1,2, Lift" stand and thrust arms
overhead to allow as much air under the chute as possible. When the
center of the canopy touched the floor, repeat, and try to get an even
better inflation.
Tenting: Inflate parachute; then on the signal "in
-1-2-3" walk forward three steps. As the chute settles, on
signal "out-1-2-3 walk backwards three steps.
Tent Run: players, inflate the chute as for Tenting, quickly let
go of the chute with your right hands, and then run CCW around it.
Challenge players to return to their starting positions before the chute
touches the floor. Try to skip instead of run.
Mushroom: Inflate chute; then quickly pull the edge to floor to
seal in the escaping air and make a mushroom shape. Continue to hold
the edges down until canopy settles to floor. Try walking forward
three steps before sealing parachute to the floor.
Igloo: Hold the parachute using the cross-over grip, inflate it
and walk forward three steps. On signal "turn" quickly
turn and duck under the parachute. Re-grasp the inside edge, kneel
or sit and seal edge to floor. Return to the outside and try again.
(1-2-Lift-Turn-Down)
Peek-a-boo Igloo: can you make an Igloo and seal it to the
floor, leaving only your heads outside? Show me how you can make an
Igloo, seal it to the floor, and then lie on your backs and poke only your
feet outside.
Igloo Crawl: Number off 1-2-1-2, around the chute. Listen
to the number I call. If it is your number, then crawl carefully under the
chute across to the other side.
Fly Away: Inflate the chute until it is totally inflated; then
on signal "fly away" everyone let go at the same time. The
chute should remain in the air for a few seconds before it settles down on
top of you, but don't move off your spot
Sunflower: Inflate the parachute. Now quickly lower it to
the floor and kneel on the outside edge to seal in the air. Raise
arms sideways, join hands and on the signal "in" lean forward;
on signal "out" lean backward. Pretend to be a sunflower
closing and opening.
|
Concerns: Cautious moving around the parachute,
could be slippery if stepped on. |
This idea is from: Benda Berseth @ Medary
Elementary, Brookings S.D. |
back to top
Parachute
Number Games |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength |
Time: 5-10 minutes each activity |
Description:
Number Chase: count off by four's around the chute.
Remember your number. Begin by gripping the seam in the right hand and
jogging in a CW direction. Listen to the number I call out. If
your number is called, immediately release your grip on the chute and run
forward to ward the next vacated place. (do not run under)
Number Race: Divide into two equal teams and have each team
number off 1-2-3,etc. Position each team round one half of the
parachute. On signal, inflate the chute and listen carefully to the
number I call. the player on each team whose number is called, run as
carefully and quickly as you can in a CCW direction around the outside of
the chute. Can you return to your place before the center of the
chute touches the floor?
Number Exchange: Number off players by five as they stand around
the chute. On signal, inflate the chute. As it fills with air,
I will call out a number. Everyone with that number, leave your
place on the chute; move under the chute to another open place before the
chute touches you. watch out for collisions. (could also be done with
colors of the chute)
Task for Number Call: Call a number and have the students
perform locomotor skills such as skip, jump, hop, slide, gallop, run or
walk under the parachute. -or- call a number and have the
children do an animal walk (crab, bear, gorilla, frog, kangaroo, etc)
under the chute.
Bean Bag Grab: Call a number and have the students grab a bean
bag from under the parachute and return to their spot.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute: Jaws |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength |
Time: 5-10 minutes |
Description:
Choose two players to be the sharks, who position themselves under the
middle of the chute on all fours. On signal "go" standing
players, shade the chute gently to create waves while the sharks swim
around under the chute. Sharks gently grab the leg of a parachute
player and pull that player under the chute. The two players change
roles and repeat the game until everyone has been a shark.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Mousetrap |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Select six to eight students to be the "mice". On signal
"inflate" chute players inflate the chute. Mice, try to
run under the chute, across and out the other side, before the chute
players can trap you. Chute players, wait patiently until you hear
the signal "trap" before sealing the chute to the floor.
The trapped mice must join the chute players. The game continues
until there is one mouse left. Six new mice are chosen and the game
begins again. Be careful to watch were you are going.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Hole in One |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Two equal teams with each team facing the other. Assign each team
a different colored ball and roll the balls onto the chute. On
signal "play" each team tries to shake their ball into the
center pocket and keep the other team from putting its ball through the
center. Score one point each time your team puts the ball in the
hole. (my parachute has a mesh center, score a point for touching that)
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Hide-a-Way |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Number off the students 1, 2, 1, 2...around the chute. Inflate
the parachute, using your overhand grip. Then everyone walk three
steps forward. Now number one's quickly turn, re-grasp the chute on
the inside edge, and kneel down. Holding the edge of the chute
against the floor while the number two's seal the chute to the floor on
the outside. Stay in this position for a ten-second count; then
quickly, but carefully, stand up, holding the chute in starting
position. Repeat, reversing roles.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Volleyball |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, nerf volleyball |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Two even groups who stand on opposite sides of the chute facing each
other. When I throw the volleyball into the center of the chute, try
to shake it off the chute to touch the floor on the opponent's side of the
chute. Score one point each time.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Speed-Away |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, nerf ball |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Place a nerf ball on chute. Raise and lower the chute to roll the
ball in a large circle around the parachute. Try to keep the ball
circling around the outer edge of the chute. How many times can you
roll the ball past the same spot?
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Tug-of-War |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, jump ropes |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Roll the chute into a large rope and tie three jump ropes around it.
Form tow teams and position them on either side of the parachute.
Try to pull the other team across the floor.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Basketball |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, basketballs |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Hold the edge of the chute with your left hand using the overhand grip,
and hold a basketball in your right hand. On signal
"dribble" walk forward, slowly dribbling the ball; then
gradually increase speed to a run, continuing to dribble. Slow to a
walk again. On signal "change", change hands and dribble
in the opposite direction.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Bean Bag Steal |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, bean bags |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Place blue, red, green and yellow bean bags under the chute (or what
ever colors match your chute). When a color is called that they're holding
on to, they run under to get that color bean bag and return before they
are trapped.
Inflate chute, run under and grab one bean bag that matches your color
and put it on the floor behind you, outside of the chute. Take turns
calling each color. After each student has 2-3 bean bags, start
"putting them back" one at a time.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Roulette |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Place a bean bag on top of the chute. After a certain time, stop
the waves and see what color the bag last landed on. Score one point
against that color each time. Variation: place a jump rope on the
chute: score one point against the color that permits the rope to jump off
the chute. They may try to catch the snake's tail to save their
team.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Scooter |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, Scooters |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Put scooters under the chute to equal the number of a color on
the chute. Call out one color at a time to get on a scooter and try
to get out safely before trapped.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Mountain Climber |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Lift chute over head and trap and kneel on chute color: a color is
called and those students try to climb the mountain and touch the middle.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Bear Hunt |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, Move safely in general space |
Time: 5-10 minutes |
Description:
Lift chute overhead and trap and sit inside on the chute. Call a
color who will escape the tent, run around the circle one time (looking
for a bear) and reenter the tent.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Flip and Catch |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, balls |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, move safely in general space |
Time: 5-10 minutes |
Description:
Place many balls on the chute. Have 1/2 of the students holding
the parachute and the other half around it. the group holding the
chute tries to flip the balls off while the outside group tries to catch
the balls. The holding team receives a point for each ball that is
on the floor when the time is up, and the outside group receives a point
for each ball on the chute.
-OR- Number students of 1-2-1-2, etc. Have them all lift the parachute,
using the cue: "1, 2, Lift" and they all lift it together.
After about 2-3 seconds, Tell the students "DOWN" and have them
all bring the chute down together. See what happens to the
balls. If some fall off it is okay. Take turns have in
students "1" or "2" get the balls and put them back on
the chute. I only let each student get one ball. Might not
have to "put up" every time, if the "lift" isn't good,
not a lot of balls will fall off.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Muscle Builders |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, move safely in general space |
Time: 5-10 minutes |
Description:
Ocean Waves: On signal 'ocean waves' slowly shake the parachute
up and down; then shake a little faster...and faster...and stronger. Then
make gentle waves. Repeat while kneeling.
Row Boat: Sit with your legs outstretched under the chute.
Hold the edge using the overhand grip with arms bent and the chute taut as
you pull it to your chest. On signal 'row' players on one side,
reach forward to touch toes, while students on the other side lean
backwards. Return to the starting position, pulling your arms
backwards in a rowing motion, keeping the chute taut as you do.
Firefighter's Pull: Holding the chute using the underhand grip,
step one leg forward, plant both feet firmly, lean back, and straighten
your arms. On signal, "1, 2, 3-Pull" Pull the chute toward
you without moving your feet or jerking the chute. Pull as hard as
you can for ten seconds. Change to the overhand grip, kneel and
repeat; then sit and repeat.
Crab-Walk: In crab-walk position, grip the chute with your right
hand in the underhand grip. On signal, "1, 2, 3-Pull"
crab-walk away from the middle, pulling the chute with your; then change
hands and crab-walk in the opposite direction.
Wild Horse Pull: Turn your back to the parachute and hold it
using the overhand grip. Plant your feet firmly with one foot
forward and the other back. On signal 'pull' lean away from the
chute, pulling as hard as you can for ten seconds. Repeat in the
kneeling position.
Forward Straddle Jumps: on Signal "jump" jump one foot
forward and the other back. Jump again landing with opposite leg
forward. Repeat.
Jumping Jacks: Turn left side to the parachute and hold the edge
in your left hand at the waist, using the overhand grip. On the
signal "apart" jump the legs apart and raise both arms
overhead. On the signal "together" jump the legs together
and lower the arms. Repeat holding the chute with the right hand.
Ball Shake: How many times can you make the beach ball
bounce up into the air? Playground ball, whiffle ball, tennis ball, etc?
Popcorn: How long will it take to "pop" all the
popcorn (bean bags) off the chute?
Critter Shake: How many times can you make the
"critters" (stuffed animals or animal bean bags) bounce into the
air?
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Parachute:
Exercises and Stretches |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Parachute large enough for all to
hold, |
Grade: K-2 |
Purpose of Event: Movement,
teamwork, Upper body strength, move safely in general space |
Time: 5-10 minutes |
Description:
Toe Touches: sit with feet extended under the parachute and the
chute held taut with a two-hand grip, drawn up to the chin. Bend
forward, and touch the grip to the toes. Return to stretched parachute.
Curl-Ups: extend the body under the parachute in curl-up
position, so the stretched parachute comes up to the chin when held
taut. Perform curl-ups, each time returning to the tight parachute.
Dorsal Lifts: lie prone, head toward the parachute, and feet
pointed back away from it. Grip the chute and slide backward until
there is some tension on the chute. Raise the chute off the ground
by a vigorous lift of the arms, with the head and chest off the ground.
Repeat.
V-Sit: Lie in a position similar to that for dorsal lifts, but
supine. Do a v-sit by raising both the upper and lower parts of the
body simultaneously to form a V position. Knees should be kept straight.
Modified V-Sit: Lie on your back with your head to the
chute. Reach arms overhead and hold the edge using the underhand
grip. Pull the parachute tight. At the same time raise the
chest and lift the bent legs. Hold the legs off the floor for ten
seconds and relax. Repeat
Backward Pulls: backward pulls are made facing the parachute and
pulling back, away from its center. Pulls can be made from sitting,
kneeling or standing positions.
Hip walk and scooter: begin with the parachute taut. Move
forward with scooter (while sitting, pull seat toward heels) and the hop
(while sitting, alternate one leg forward, then the other) walk. Move back
to place with the same movement until the chute is taut again.
Running in place: students can run in place while holding the
chute at different levels. Football patter for short periods of time
Isometrics: Hold the chute taut at shoulder level and try to
stretch it for 10 seconds.
Sprinters: Inflate the parachute and form a mushroom by sealing
the edges tightly to the floor. Hold the edge in the front-support
position; alternately extend and bend legs ten times before the canopy
touches the floor; then relax.
Carousel: Jog around the chute holding it with the left hand
only. Raise and lower the chute as you jog in time with the music. Others:
forward and backward walking, skipping, hopping, side-stepping, cross-over
stepping, jumping jacks, side kicks, step kicks, straddle jumps
Modified Squat Thrusts: Inflate the chute, form a mushroom, and
seal the edges to the floor. Squat down and take your weight on your
hands on the edge of the chute, on the count of "one" extend
your legs straight back; on the count of "two" return to the
squat position; on "one" thrust the legs back again.
Continue to the count of "one-two". Do five sets of squat
thrusts.
Sky-High Pulls: Stand with feet shoulder width apart and hold
parachute at waist level using overhand grip. On signal "1, 2,
3-up" slowly raise the chute until your arms are straight
overhead. Then without moving your feet, use your arms and shoulders
and pull back, holding the chute tight for ten seconds. Repeat using
the underhand grip.
Elevator: On signal "elevator up" pull the parachute
tight and slowly raise the chute high overhead keeping it tightly
stretched. On signal "elevator down" slowly lower the chute to
the starting position. Hold the parachute at different level: eyes,
thighs, knees, ankles.
Side Stretches: Kneel and turn left side to the chute.
Hold the edge with the left hand. Now extend the right leg to the
side, rest the right hand on the right thigh, and support the weight on
the left knee. On signal, pull the chute toward the right side for
ten seconds. Relax and change sides.
|
Concerns: Cautious moving around the
parachute, could be slippery if stepped on. Watch were you are going. |
This idea is from: Benda Berseth @
Medary Elementary, Brookings S.D. |
back to top
Team
Handball Warm Ups |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: a ball per student or pair |
Grade: 3+ |
Purpose of Event: warm up,
movement, hand eye coordination |
Time: 5-10 minutes |
Description:
Jog laps while: 1.tossing on whistle 2.tossing continuously 3. if you
have the ball: jog on the whistle toss the ball to someone without a ball,
you freeze and they jog 4. Opposite, have the ball, freeze; no
ball, jog.
Toss and catch: each set of 5 step back one, once to opposite end of
the gym, step forward each set of 5
|
Concerns: Keep students moving in
general space safely |
This idea is from: WOW workshop |
back to top
Team
Handball: Scoring Mania |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 5-10 Hula hoops with
numbers in them (number can be any point value), ball or bean bag per
group |
Grade: 4+ |
Purpose of Event: Throwing
an hitting a stationary target, math skills, relay (running) |
Time: 10-15 minutes |
Description:
Students are in groups of 3 at one end of the gym. Hula hoops are
scattered around the gym. Hula hoops have a piece of paper in them with a
number on the paper. Groups take turns throwing throwing the
ball/bean bag and try to get it to land in a hoop. If it lands in
the hoop, that team gets that number of points. After you throw, you go
and get the bean bag and hand it off the the next person in your
team. Don't forget to keep adding your points!
Play to 21, or for a time limit. Also switch team, or switch
points each team is playing for, teams that don't throw as well, play for
lesser points, etc. Continue to work on Math skills, by using dice with
"+" and "-" signs to roll between throw. Give
them paper and pencil to help with adding/subtracting score. (Can't have a
negative score, zero would be as low as I go)
|
Concerns: Be aware of other
teams throwing while you are running to get your bean bag. Also,
don't step on hoops, they may slide. |
This idea is from: WOW
workshop, I think? |
back to top
Bowling
Game Warm Up (underhand throwing) |
click here to go back to lesson
plans |
State Standard: 2 |
Equipment: bowling pins & cones (one for
each group), music, variety of balls |
Grade: K-2 |
Purpose of Event: Check underhand
throwing (overhand too) and aiming/hitting a stationary target |
Time: 10-15 minutes |
Description:
Divide class into groups of 2-3. Each group stands at their cone
and have a ball. When the music starts, the game begins. The object
of the activity is to knock down the bowling pin. Each time the pin
is knocked down, the team gets 1 point. If you knock over the pin, you go
set it up while one person on the team retrieves the ball. The
retriever becomes the next bowler. Take turns.
|
Concerns: Space groups apart so that
they aren't hit by others pins, don't allow students to stand by the pins. |
This idea is from: |
back to top
Ribbons:
Alphabet |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: Ribbon on a Stick for each student,
music |
Grade: K-2 |
Purpose of Event: Creative
Movement, Flow, Effort, Personal and General Space |
Time: 5-10 minutes |
Description:
Each child is in their personal space with a ribbon stick, start
by "drawing" the letters of the alphabet, they may pick upper or
lower case. I usually don't tell them which, unless they ask, in
which case, I let them pick the first time. Then do upper and
lower. Add body movement to each letter. Variations: Spell
words, their name, or letters in any order, connect the words when you
"draw" the alphabet; Put effort movement into the
"drawing" of each letter, do does the letter feel or sound to
you? Show me. Move around in general space to make
letters, shapes, numbers etc.
|
Concerns: Students stay in personal
space, or move carefully in general space |
This idea is from: Mine :-) |
back to top
Ribbons
Rhythmic |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Ribbon per student, music |
Grade: K-1 |
Purpose of Event: Creative
movement, locomotor skills |
Time: 5-10 minutes |
Description:
Play lively music and allow children to express the rhythms through
dance with the ribbons:
1. Making Rainbows (have children lay on the floor and pretend
to be asleep. Recite the following rhyme: "Rain, Rain, go away. Com
again another day. So that we can run and play. When the thunder
claps, the clouds will clear and pretty rainbows will appear."
At this, clap your hand and have the children jump up and run
slowly, holding their ribbons high over their heads, throughout the
movement space. Repeat this activity using various locomotor skills.
2. Moving to the Music: Create a CD with different genres with a
variety of tempos. Ask the children to move to the beat/tempo.
3. Cloud Hopping: Set up the gym as follows: Spread out hula
hoops or poly spots throughout the available space. They should be far
enough apart that your students will not be able to walk from one
hoop/spot to the next. but will instead have to jump. Give
each student a ribbon. Explain that the children are going to be rainbows
that will soar across the sky. To do this, they will have to jump
across the clouds (hoop/spot). Have children select a cloud to start
from. As children jump from cloud to cloud ask that they wave their
ribbons as desired.
4. Others: Make a river in front of you (drag ribbon on floor)
Make a rainbow (over head) Make waves (shake) Pull out a fish (put
ribbon out in front of you and lean back) Make a tornado (spin) Be a
horse (use ribbon for tail and gallop) Make a bird (wings that flap)
*Only suggestions! Allow the children to be creative!
|
Concerns: Move safely in
personal/general space |
This idea is from: pe
central; Anne Schaeffer at Somerset Valley, Somerville, NJ |
back to top
Spiders
and Flies |
click here to go back to lesson
plans |
State Standard: 1, 4 |
Equipment: Noodles for each student |
Grade: K-2 |
Purpose of Event: Personal and
general space movement, locomotor skills review, dodging/darting |
Time: 5-10 minutes |
Description: Choose a 2 students to
start as Spiders (taggers) give them each a noodle and stand in the middle
of the gym. The remaining students (flies or runners) line up at one
end of they gym. Make sure students are spread out. The spiders
start by saying "we are the spiders", the flies respond,
"we are the Flies!" The spiders return, "we're gonna
catch you"; the flies say, "just you try".
At this, the flies move toward the opposite end of the gym (using a
locomotor movement the teacher has called) and they not to get tagged by a
spider. If a fly gets tagged, they take a noodle and join the
spiders. When only a few flies remain, they become the new spiders
and the starts over.
|
Concerns: Move safely in general space,
tag carefully |
This idea is from: pe central:
Christine Hopple @ Ithaca College in NY |
back to top
Steal
the Bacon |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: bean bag per pair of students |
Grade: K-2 |
Purpose of Event: Develop listening
and reaction time; knowledge of right/left |
Time: 5-10 minutes |
Description: Partners seated cross
legged facing each other, scattered. A bean bag is placed directly
in the center between the partners. If you have an odd number of
students have them form a triangle and place the bean bag in the
center. When the teacher calls out "ready," students place
their hands on their thighs. When the teacher calls out
"right", "left", or "both" the students
react quickly by reaching for the bean bag with their right hand,
left hand or both hands before their partner. (put their hand on top
of the bag) Repeat. Switch partners often.
|
Concerns: reach careful |
This idea is from: Camouflage
Fitness from Dieden: Games that Keep Kids Moving |
back to top
Coconuts |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: One hoop and 2+ balls per student,
music |
Grade: K-2 |
Purpose of Event: To improve
fundamental motor skills and develop cardio-respiratory fitness |
Time: 10-15 minutes |
Description:
Scatter hoops around gym, and but at least to balls in each hoop.
Use a variety of balls, bean bags, etc. Each student stands beside
their "coconut tree" and when the music begins, students go to
another coconut tree, gets a coconut and brings it back to their
"tree". Only ONE coconut can be taken at a time, and
students must return it to their tree before they can get another
one. Students cannot guard their hoop nor can they take from the
same hoop twice. See how many coconuts students can gather before
the music stops. Start and stop the activity often. Add
locomotor skills movement between trees.
|
Concerns: Move safely in general space. |
This idea is from: Dieden: Games
that Keep Kids Moving |
back to top
Planet
Chase w/ Earth Ball or Ominkin Ball |
click here to go back to lesson
plans |
State Standard: 1, 5 |
Equipment: Earth Ball or Ominkin Ball, Music
(optional) |
Grade: K-2 |
Purpose of Event: Movement,
Cooperation, Team Work, Cardiovascular |
Time: 10-15 minutes |
Description: Place students in a
Double Circle facing each other. Put the Earth Ball in between the two
circles. Instruct the students not to move their feet. They will
move the ball around the circle. Time it to see how many
"orbits" you can get in 1 minute, 2 minutes, etc.
|
Concerns: Move the Earth ball
carefully, make such you push the ball, not the person beside you! |
This idea is from: |
back to top
Space
Ship Tag |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: 9 planets (picture) 10 cones,
Alien/space ship (picture)2-3 foam noodles (tagging), music (star wars
theme would be great!) |
Grade: K-2 |
Purpose of Event: Movement in
general space, learning planet names and locations |
Time: 10-15 minutes |
Description:
Put one cone in the middle of the gym and attach the picture of the
space ship/alien to it. Place the other 9 cones out around the gym
in orbit, placing one planet picture on each cone (make sure they are in
order).
Choose 2-3 students to be Aliens (taggers) when the music starts,
have the Aliens try and touch the students. Students (Astronauts)
move around the gym from planet to planet. When they are on a
planet they are "safe" but may only stay on a planet for
the count of 3, I have them say the name of the planet when they count (ie.
Earth 1, Earth 2, Earth 3) Once the 3 seconds are up, they
must go to a new planet.
If an Astronauts is touched by and Alien, they must go to the space
ship in the middle of the gym. An Astronaut that is not
"tagged" gives them a high "ten" and says "BEAM
ME UP" and they are both free to roam the galaxy again!
Switch Aliens often!
|
Concerns: Moving safe in general space,
tag safely |
This idea is from: |
back to top
Circle
Tag w/ Earth Ball or Omnikin Ball |
click here to go back to lesson
plans |
State Standard: 1, 5 |
Equipment: Earth Ball or Omnikin Ball, Music |
Grade: K-2 |
Purpose of Event: Movement,
Cooperation, Team Work, Cardiovascular |
Time: 10-15 minutes |
Description:
Place students in a Double Circle facing each other. Put the Earth Ball
in between the two circles. Instruct the students not to move their
feet. They will move the ball around the circle. Choose 1-2 player
to be in the "orbit". First, try not to touch them with
the Earth Ball. Then try to touch them with the Earth Ball. Switch
the Runners.
|
Concerns: Move safely, touch the
runners softly with the Earth Ball, Keep the Earth Ball on the ground |
This idea is from: |
back to top
Corridor
w/ Earth Ball or Omnikin Ball |
click here to go back to lesson
plans |
State Standard: 1, 5 |
Equipment: Earth Ball or Omnikin Ball, Music |
Grade: K-2 |
Purpose of Event: Movement,
Cooperation, Team Work, Cardiovascular |
Time: 10-15 minutes |
Description: Place students in 2 parallel
lines, facing each other with the Earth Ball between the lines. Move
the Earth Ball to the other end of the gym with only hands. Students
at the end of the line will need to run to the front of the line to keep
the ball moving.
|
Concerns: Move safely, runners
pass safely, Keep the Earth Ball on the ground |
This idea is from: |
back to top
Rail
Road w/ Earth Ball or Omnikin Ball |
click here to go back to lesson
plans |
State Standard: 1, 5 |
Equipment: Earth Ball or Omnikin Ball, Music |
Grade: K-2 |
Purpose of Event: Movement,
Cooperation, Team Work, Cardiovascular |
Time: 10-15 minutes |
Description: Students lay on the floor
with every-other-way, so one students head is by the next students feet.
Place the Earth Ball on top of the students. Just using their legs,
move the Earth Ball to the other end of the gym. Students at the end
of the line will need to run to the front of the line to keep the ball
moving.
|
Concerns: Move safely, runners pass
safely, be careful laying down and getting up so you don't kick someone
beside you. |
This idea is from: |
back to top
Move
the Mountain w/ Earth Ball or Omnikin Ball |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: Earth Ball or Omnikin Ball, Music,
Lots of little balls |
Grade: K-2 |
Purpose of Event: Throwing, Aiming |
Time: 10-15 minutes |
Description: Divide class into two groups,
each team line up behind its starting line (each on one side of the
gym). The objective is to throw the smaller balls at the Earth Ball
and hit it so that is moves past the other teams goal
line.
I use the volleyball court line, serving line (throw from); Mid-court line
(place the Earth Ball here to start) and the 10' Attack line (goal
line). One balls have been thrown, players may leave the restraining
areas (serving line) to retrieve balls on their halves of the gym, but
they must return to the restraining areas to throw. When a team
moves the ball across the goal line, it scores 1 point.
|
Concerns: Use soft ball, Koosh work
well or Dense foam balls. Be cautious of throws. |
This idea is from: |
back to top
Berenstain
Bears On The Moon |
click here to go back to lesson
plans |
State Standard: 1, 4 |
Equipment: Berenstain Bears on the Moon Book,
scooters, poly spots, bean bags, balancing equipment (optional), music |
Grade: K-1 |
Purpose of Event: Balance, body and
space awareness |
Time: 10-15 minutes |
Description: Scatter poly spots and bean bags
around the area. Poly spots represent moon craters and bean bags
represent moon rocks. The teacher begins the lesson reading the book
"The Berenstain Bears on the Moon." Then students begin
the activity portion of the lesson by sitting on a scooter on the side of
the room. Integrating the details of the book into this, explain who
they are going to fly to the moon in the rocket ship. Have the class
count down to blast-off and ride their rocket to the moon. When they
arrive, their rocket becomes a moon-mobile. Ask them to ride in all
different directions and pathways around the moon avoiding the craters and
rocks. next, have the part their moon-mobile and step out for a walk
on the moon. You can have them walk slowly, explaining the concept
of no gravity as well. Finally, they can collect moon rocks and
balance them on different body parts as they walk. Other balancing
equipment can be used to increase difficulty.
|
Concerns: Move carefully on Scooters
and in personal space |
This idea is from: www.pecentral.com
Melanie Jackson in Salisbury, MD ***thanks for this great game! My
students LOVE it! |
back to top
Artic
Stations |
click here to go back to lesson
plans |
State Standard: 1, 3, 4, 5 |
Equipment: Lots of mats, balls, pins, small
balance beam, etc. |
Grade: 1st grade Artic Unit |
Purpose of Event: The first graders
are learning about the Artic, I wanted to do an Interdisciplinary Unit to
help promote the learning. We used lots of Cardiovascular
movement, and throwing |
Time: 10-15 minutes (set up time 10+
minutes) |
Description:
Set Up: Around the out side of the gym I placed the equipment,
and between the "stations" I put floor mats down so the students
had a "snowy" path to follow to the next station. I didn't
time them, I allowed them to move from one spot to the next as they were
ready. Some students made it 6+ times around, and some only
2-3. (I only limited the time on the scooter to keep the students
moving.)
Before the students came, I turned off most of the lights, and turned
on some flash lights to represent the Northern Lights or 24 hours of
Darkness. The students loved it!
First the students went out the Igloo (small tunnel to crawl through)
and then to a snowy path (floor mats). This path lead to a cave they
needed to explore (mat ring) the cave lead them to a snowy path (floor
mats) in an open field. This was a good spot for sledding (scooters)
around the Artic Circle and the North Pole (cones with a post in the
middle). We had to limit ourselves to one trip around the Artic
Circle and North Pole. Because we found another snowy path! (floor
mat) However, this path was made by a POLAR BEAR! (we Bear Crawled
down this path) The path lead us to a Mountain (incline wedge, laid flat
on the floor). After we climbed the mountain, we went to another
snowy path. And at the end of the path we found Penguins (bowling
pins)! Now, we know penguins are NOT found in the Artic, so we
needed to send them back home! (Hit the pins with koosh balls).
After getting ride of the pesky penguins, we followed the next snowy
path (floor mat) to an Icy Bridge (low balance beam, with a mat under it)
and at the end of the bridge was another Carve (Round mat) that lead us
back to our Igloo, where we made some hot chocolate (throw white balls
into baskets). And then, we repeat the adventure!
|
Concerns: Make sure they moves safely
and carefully. Behinds only on the scooters. You will need to
determine what is safe in your gym with the dimming of the lights. |
This idea is from: Made it up my
self! |
back to top
Jump
Bands |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Jump Band per group of 3, Music
(optional) |
Grade: 3+ |
Purpose of Event: Cardiovascular,
Rhythm, Movement, Team work, Cooperation |
Time: 5-10 minutes each activity |
Description:
I start with teaching a basic 1-2-3-4 beat or rhythm. Have the
students clap it out, then tap it out. I then change the 1-2-3-4
count to skinny-skinny-wide-wide (referring to the distance one rope is
from the other).
Inside, Outside: Begin with R foot closest to the bands. Counts 1
& 2 are between the bands. Counts 3 & 4 are outside the
bands in a straddle position or on opposite sides. The pattern is RL
(between the bands RL (outside the bands, wide stance).
Basic Steps: Start with the R foot closest to the bands. Hop RL
between the bands, then hop on R 2x's outside the bands. Move
between the bands LR and exit to the L by hopping on the L foot
2x's. The pattern is RL RR LR LL.
Jump In, Jump Out: Begin in a straddle position with feet outside the
bands. On counts 1 & 2, double jump feet together between the
bands. On counts 3 & 4, double jump outside the bands. Depending
on the student's ability level, they can perform 1/2 turns and 360's.
Side by Side: Dancer begins with right foot closest to the bands.
On counts 1 & 2, double jump between the open bands. On counts 3
& 4, double jump outside the bands, moving sideways to the
right. On counts 5 & 6, double jump back to the center (in
between the bands) and on counts 7 & 8, jump outside the bands, moving
sideways to the left and to the beginning position.
High 5: Two dancers face each other the same side of the bands.
On counts 1 & 2 (between the bands) dancers slap their thighs.
On counts 3 & 4 (outside the bands) dancers high five (clap partners
hands 2x's).
Rhythm Sticks: All activities can be performed using the rhythm sticks
for added "beat" awareness. Both the dancers and the
enders can hit the sticks together to create an auditory rhythm. Hint: the
sticks should be hit in a 4/4 count which is the same as the hopping and
the jumping pattern.
Face Off: Dancer begins facing one of the enders at an arm's length
distance. On counts 1 & 2, double jump between the open bands
while slapping your own thighs. On counts 3 & 4, double jump on
the outside of the closed bands while giving ender a "high
five".
Centipede: Perform the basic step in a line of 4 holding person's
shoulders in front of you. Start with one dancer, then add another
until 4 are dancing as one.
Home Base: Place tow sets (pairs) of bands in a cross formation.
Up to four dancers are positioned inside each pair of bands (near the
enders). Designate a leader for the enders and the dance team.
This helps in keeping the beat and in deciding what routine is going to be
performed. Basic Step: (same as above) Simply establish dancer's
home base (rope to start with) and begin with the R foot closest to the
bands.
Visiting the Neighbors: Place tow sets (pairs) of bands in a cross
formation. Up to four dancers are positioned inside each pair of
bands (near the enders). Dancers begin to the right of their
home. On counts 1 & 2, they hop between the bands, RL, then exit
to the R, RL. They then hop between the next set of bands RL and
continue to exit to the R, moving in and out of bands until reaching their
home base.
Jaws: Place tow sets (pairs) of bands in a cross formation. When the
enders move to a straddle position, a large square is created in the
center. Dancers all start in one area in a single file line.
The first dancer steps inside "Jaw's Mouth" on counts 1 & 2
and exits by continuing to move forward and to the next open area.
Continue in this fashion until all four areas have been used.
Box Cars: Begin with enders from as little as 2-3 sets of bands to form
a single line line a train. The players at the very ends are
designated as the leaders and will start and stop the group. This is
a highly cooperative activity in that all the enders are
linked. The enders in the middle are linked with two sets of
bands. One set is attached to the person in front of them and one
set is attached to the person behind them. As the students become
more skilled at this rhythmic activity, add more "box
cars". Dancers can enter any "box car" and begin
moving in the 4/4 count hopping or jumping pattern. CENTIPEDE is a
super fun activity for all dancers to perform in each "box car".
|
Concerns: Don't "sling-shot"
the bands. Make sure they are loose before you unhook them. |
This idea is from: KSP and other
Tininkling activities |
back to top
Artic
Unit: Iditarod |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Scooter for each pair of
students (or each their own if enough scooters and space) Cones, Stop
watch, Music, Floor arrows, |
Grade: 1st grade unit (could be done
K-2) |
Purpose of Event: Cardiovascular,
Arm strength, leg strength |
Time: 10-15 minutes |
Description: Each pair of
students have a scooter, (or if enough scooter, each have their
own). Have students start at one end of the gym and ride the
scooters around the cones (which are placed all over the gym) I put
arrows around on the floor so they can see the path to take. Have
them see how many laps they can make in a given time. Or time one
lap and see who can be quick and safe!
Also can add half-hula-hoops stuck into cones so that they have things
to go under. All lots of different challenges.
|
Concerns: Be careful of
fingers around the wheels, I only allow behinds on the scooters |
This idea is from: |
back to top
Artic
Unit: Clothing Relay |
click here to go back to lesson
plans |
State Standard: 1 |
Equipment: Winter coat, gloves,
boots, hat, scarves, |
Grade: 1st grade unit (could be done
K-2) |
Purpose of Event: Cardiovascular |
Time: 10-15 minutes |
Description: Divide class
into groups of 3-4. Place winter clothing at one end of they
gym. Students line up at the other end of the gym. On the
signal, the first student runs to the other end of they gym and gets one
piece of winter/artic gear and puts it on. Then runs back to their
team and "hands" it off to the next runner. Continue in
this fashion until all of the gear is picked up and back at the start
line. The last student should be wearing all of the artic gear!
|
Concerns: run carefully
with boats! |
This idea is from: My
first grade teachers here at Hillcrest! Great job ladies! |
back to top
Volleyball:
Passing |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Volleyball per pair |
Grade: 3+ |
Purpose of Event: Learning correct
passing form |
Time: 10-15 minutes |
Description:
Hands:
- Interlock
Looks like your praying with fingers intertwined
- Overlap
One hand on top of other, thumbs side by side
Body:
Loaded Position:
Low, knees
bent, shoulders over feet, right foot in front, arms extended out
Back is
straight
Contact:
Contact is made with the
forearms not the thumbs or bicep
Contact is made when body is
in loaded position
Progression:
- Toss
(throw) to partner who is on knee; Partner on knee will catch
the ball with arms extended (10X’s)
- **Toss
should be with 2 hands and under control (rainbow)
- Toss
to partner on knee and pass back (10X’s)
- Switch
and repeat
- Standing
- Toss
to partner who is standing they will catch the ball with
arms extended (10X’s)
- Toss
to partner who is standing and pass back (10X’s)
- Switch
and repeat
- Pass
Continuously back and forth UNDER CONTROL
- Start
each time with a toss to your partner
- May
touch floor after each pass
- Count
how many passes you make
Activities:
- Cooperative
Wall Volley
- Groups
of 3-4 and one ball
- Pass
ball against a wall, then go to the end of the line
- The
next person must pass the ball back to the wall after the ball bounces
ONCE on the floor
- Then
eliminate the bounce
- Continuous
Passing
- Groups
of 3-4 and one ball
- 2
lines facing each other and pass and run to opposite line
Cue
Words: Contact in LOW Zone, Back Flat, Move to target, “I"
- Start
this progression on the floor, with a partner.
One person (passer) sits with the right knee down on the floor,
and left foot flat on the floor.
Belly Button pointing down allowing the back
to be FLAT, arms extended out, but not together, eyes on the ball.
The other partner (tosser) stands about 5-7’ away from passer and
does a nice easy “rainbow” toss to the passer.
- The
passer CATCHES the ball 20-40 times before they actually pass the
ball. Don’t forget to
switch after each step, allowing both players to be the passer.
First catch on knee, then pass from knee, then catch standing,
and pass standing. Again, doing each 20-40 times.
- Hands:
DO NOT allow them to Interlock (pray) or One Fist and Wrap, they
allow for too many errors and uncontrolled passes.
I want both hands flat (Over
lapping), one on top of other, and thumbs folded over (together),
if you aren’t sure what this looks like, or why I prefer this,
please Ask. Thumbs should
be pointed down to make a nice PLATFORM
for the ball to contact. Contact
with the arms should be made just above the wrists and below the
elbows on the forearms.
- LOOK
the ball into the platform and back at the target.
- Move
both feet to the ball, if one foot goes the other must move also, Call
the ball, Say “I”
- Contact
with ball should be made in LOW
Zone, as low as you
can be and still be balanced, do NOT stand up to get the ball.
(About knee level)
- Corrections
to watch for: Contact
standing up, Contact too high on arms (Move feet back to correct),
Contact too low/on thumbs (Move feet forward to correct).
|
Concerns: |
This idea is from: |
back to top
Volleyball
Serving: Overhand |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: |
Grade: 3+ |
Purpose of Event: |
Time: 15+ minutes |
Description:
1: Lift: Lift ball
above head, lift should be done with no-hitting hand, Lift no higher
than 1
ft. above reach
2: Step: 1 small
step with opposite foot
3: High 5: Contact
made with a tight, open hand at the highest point of reach, LOOK
at the
ball while lifting and contact
4: Follow Throw: Natural
drop of hitting arm down to body
Progression:
-
Lift and Land
-
Lift the ball in the air while standing a little more than
arms length from wall
-
Check for path of ball, straight up and down, not away from
wall, or hit wall, or side to side
-
Check for height of lift, not higher than roughly 1 ft.
above arm reach
-
Landing point, after lift and step (With opposite foot) ball
should land beside the “stepping” foot and in front of the planted
foot.
-
Lift and High 5
-
Lift ball and give it a high 5 against the wall.
-
If done correctly, server should “catch” the ball
against the wall
-
Check for Path of ball, as above
-
Check for contact with the ball at the height of the arm
reach
-
Check for contact with hand, solid and open
-
SERVE
-
Perform serve at the net using skills above
-
Start at the 10 ft. line and work your way back, move back
only after 5-10 successful serves, (contact and lift correct, not
necessarily over the net)
-
Check for Lift being out of control.
Usually this is the biggest problem, Ball too far out in front or
behind hitting arm. Few will
be side to side
-
Check for open, hard hand
-
Check for height of contact
-
Limit Number of steps (One is all that is needed
Serving:
CUE
words: LIFT-LOOK-HIGH 5- FINISH
Stress: Hustle
to the serving line, then make eye contact with your coach, then take your
time serving, and finally HUSTLE to BASE!
I start teaching serving by working on the LIFT
first, at a wall: (Right handed
server)
1. Stand facing the wall, and reach as high as you
can, look for a visual point about 1-2 feet higher than your reach, that
is about the maximum height the ball should be lifted
to. Lift ball with
non-hitting hand (don’t use the word toss if at all possible, I want
them to feel as if they are putting an expensive item on a shelf)
2. Stand a little more than arms reach away from the
wall, this will help you to check path of the lift, not too far out in
front of the body (hitting the wall) and not behind the body.
Lift with non-hitting
hand. If you were to lift the
ball, and let it drop, it should land in front of your body, in front of
your right foot, and to the right of the left foot.
3. Lifting the ball at the wall allows you to check
height and control of lift. I
have them lift and drop 20-40 times before ever making contact.
4. Feet: Left foot slightly in front, the direction
the left foot and the hips are pointing is going to be the direction the
ball travels. Right foot
(hitting side) should be pointed out at a slight angle.
5. LOOK!
First mistake serving, I feel is a bad Lift, the second is Failure
to LOOK at the ball, we start focusing at a spot on the court, or what
ever!
6. HIGH 5:
This is the contact, solid contact with the ball!
Give the ball a high 5, extend the reach, contact with heal of hand
and wrap fingers around. I also do this at the wall!
But beware! If they do
not have a good toss, or make solid contact, the ball will bounce off the
wall! After contact, Hold, Body should be extended at
contact, from right toe on the ground, to right hand on the ball
7. FINISH:
After these elements have been done at the wall, start them at the
10’ line and repeat the elements. FINISH
is the only part that can not be done at the wall.
By finish, have them finish the swing with their arm, and lower
body, then HUSTLE to base!
|
Concerns: . |
This idea is from: |
back to top
Catch
a Thief |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 12 bean bags (6 for each team) Jersey
for half the students |
Grade: K-3 |
Purpose of Event: Cardiovascular,
Sportsmanship, Honesty |
Time: 10-15 minutes |
Description: Divide the students into
2 teams, each team having half of the playing area; one team wears
jerseys. Place 6 bean bags on the back line of each side.
Players try to sneak over to the other teams side and steal their bean
bags. Players who carry one bean bag back to their side add it to
their teams pile of bean bags. A player who is tagged on the
opponents' side of the gym must go to Jumping Jack Jail (a circle I have
on the side of my gym). Once in jail they do 5 jumping jacks and
return to the activity.
Variations: Can place bean bags inside basketball lane and have that be
the "goalie area" you may not be in your own teams goal
area. -OR- Assign each team their own jail and a teammate may rescue
a prisoner by going into jail, taking the prisoner's hand, and running the
prisoner back to their side of the playing area. If the rescuer and
prisoner are tagged, they both become prisoners. Only one prisoner
may be rescued at a time.
|
Concerns: Move safely in general space |
This idea is from: Variation of
several different activities |
back to top
Valentine
Rescue |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 6-8 poly spots/bases; 2 jerseys, 25+
Bean Bags; 3 Hula Hoop; One pool noodle (arrow) |
Grade: 3-5, possibly K-5 |
Purpose of Event: Running,
Locomotor Skills, Personal/General Space, Cardiovascular |
Time: 10-15 minutes |
Description:
Spread the poly spots around playing area (rectangle). One side
of the rectangle will have the 2 hula hoops (empty chocolate boxes)
opposite that will be the other hula hoop (One as Cupids Base, the other
two for the taggers). The third side will have all the bean bags and the
side opposite that will have all of the students. Choose two
students to start in a hula hoop as the "Huggers" and the
"Kissers" (Hershey's chocolate kisses). These two will
wear the jerseys. Then select one student to be
"Cupid" and have them stand in a hula hoop.
The object of the game is to see how fast the class can rescue the
class can rescue the valentines (bean bags) by avoiding the taggers (Hugs
& Kisses). Start the game by having the students WALK first, add
various locomotor movements later. You may want to limit running for
safety reasons for this game.
If a student is tagged by a hugger or kisser they must go to the empty
chocolate box (hula hoops) and if they had a valentine (bean bag) they
must return it to the pile of bean bags. The student may rejoin the
game once they are tagged back in by cupid. The only "Safe"
zones in this game are the poly spots/bases. The student may only be
on a base for 10 seconds or less and may only use one base fore each trip
(down and back). Therefore, students may not base hop (go from one base to
another and so on). Only one student per base is allowed.
Also, the taggers cannot "guard" the bases and Cupid may not use
the bases as a safety zone.
The game continues until: 1) All of the valentines (bean bags) are
rescued or 2) Cupid gets tagged outside of the safety zone (hula
hoop). Don't forget to switch Cupid and the taggers often.
|
Concerns: Move safely in General Space |
This idea is from: Diana Ayres by www.pecentral.com
(I have changed a couple of things to meet my needs.) |
back to top
Cupids
Arrow |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 2 Red Balls (Hearts) 2
noodles (Cupid's Arrows), Music |
Grade: K-2 |
Purpose of Event: Running,
Locomotor Skills, Personal/General Space, Cardiovascular |
Time: 10-15 minutes |
Description: Select 2 students to
be Cupid, they will use the noodles (arrows) to freeze students with
"love". While students are "frozen" they should
do an exercise that they can do in place (ie. Jumping Jacks) so that they
can get their heart warmed up and "un-frozen". Select 2
other students START with the balls (hearts). The hearts are passes
around to students that are frozen, so that they can move around the gym
again. The hearts should keep moving from student to student not
stay with anyone for too long. Switch "cupid" often.
Have the students move in different locomotor skills.
Variation: Make a large heart shape on the gym floor using poly
spot; make the heart in a corner so it will be out of the way. Instead of
using the hearts, have the students go to the "heart" on the
floor once they are tagged, then do 10 jumping jacks to "warm"
your heart back up! (Switch the exercise often, or allow the
students to pick what exercise they do 10 of.
|
Concerns: Move Safely in
Personal and General Space |
This idea is from: I
made it my-self! |
back to top
Deck
Tennis Rings |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, |
Equipment: Deck Tennis Ring for each student,
Bean Bags |
Grade: K-2 (could be done with kindergarten, I
choose to do only 1-2) |
Purpose of Event: Work on Skills of
throwing/catching, hand-eye coordination; |
Time: Various activities below,
some my last only 1-2 minutes, others 10-15 minutes |
Description:
|
Tossing and Catching Challenges (I
do with Deck Tennis Rings, but could also be done with bean bags, or
about anything) |
Day One |
Day one takes about 10-15 minutes, 2nd graders can get
to a little more |
grade 1 & 2 |
Toss with one hand, catch with two |
grade 1 & 2 |
Toss and Catch with one hand |
grade 1 & 2 |
Toss and catch with other hand |
grade 1 & 2 |
Toss and Catch alternating hands |
grade 1 & 2 |
Toss-Clap-Catch |
grade 2 |
Toss and Catch Medium/High/Low (add clap or
alternating hands) |
grade 2 |
Toss and Turn Around and Catch (add Medium/High/Low,
or clap or alternating hands) |
grade 2 |
Toss and Catch your Deck Ring while walking; running;
skipping; walking; walking backwards; etc. |
Day Two (grades 1 & 2) |
Other Challenges |
|
Deck Ring Flips: Flip deck ring in air and catch with
two hands, catch one hand, both hands, |
|
Footsie: Place ring on one foot. Toss the ring
up with the foot and catch |
|
Rocker: Lay down, back flat on the floor with the ring
about 6" from head. Lift legs up over head and touch the
ring with feet...can you grab ring with your feet? |
|
Ringer: Hold the ring in one hand and gently toss it
up. Spear Ring with hand to catch |
|
Spin Jumps: Spin on floor, jump over until deck ring
stops |
|
Deck ring Tricks |
|
Put ring between feet, jump to catch: ring
"flat" or "up-right" |
|
Toss flat and catch it over foot |
|
Toss and catch under leg |
|
Spin and Grab: Spin ring on floor and grab it before
it falls over |
|
Juggle two rings |
|
Invent own stunt |
Day Three (grades 1 & 2) |
Partner |
|
Partner Overhead Pass: lie on backs with heads
touching. One partner, hold ring between feet. Grasp
partner's wrists, swing legs overhead and pass ring to partners
feet. |
|
Deck Ring Flip: Stand facing partner. Hold ring
between feet and flip it forward to partner; then flip side wards,
backwards, and over head; (1st grade do forward only) |
|
Crab Flips: One partner in crab walk position, flip
ring from foot, over head to partner |
|
Deck Ring Spear: One partner toss the deck ring up and
toward partner. Receiving partner reach out with one arm and
try to spear the ring. |
|
By Self |
|
Roller: Roll Deck Ring on floor with palm and fingers
behind pointing downward and push away with pointing finger |
Day Four (grades 1 & 2) |
Bean Bags and Deck Ring (By self or with a partner) |
|
Drop bean bag into deck ring on floor; from a few
steps away, score points if you like |
|
Hold bean bag in one hand and deck ring in
other. Toss bean bag and "catch" bean bag with the
ring |
|
More Rolling Tricks! |
|
Roller & Picker: Roll Deck Ring on floor with palm
and fingers behind pointing downward and push away with pointing
finger run after it and pick it up before it tips over! Pick up with
one hand then other |
|
Roller & Jumper: Roll Deck Ring on floor with palm
and fingers behind pointing downward and push away with pointing
finger; Jump over ring while it is rolling, how many times before it
stops rolling? |
|
Roller & Scooper: Roll Deck Ring on floor with
palm and fingers behind pointing downward and push away with
pointing finger: run beside it and scoop it up with your foot! |
|
Roller Racer: Roll Deck Ring on floor with palm and
fingers behind pointing downward and push away with pointing finger,
roll from one end of the gym to the other, roll ring and see where
it stops! |
|
Deck Ring Games: |
|
Bean bag Basketball: partners stand facing each other
3-4 giant steps away. Try to catch the bean bag through the
deck ring |
|
Bean bag Horseshoes: Each partner had a bean
bag. Stand about 20-30 feet apart. Place the deck ring
between, use underhand toss, see which partner can toss the bean bag
closer. Play to five points and then trade partners and play
again. |
|
Kill the SNAKE: each player has a bean bag and a deck
ring and scatter around area; The deck ring is the snake.
Everyone, roll 'snake' forward along the floor. Run after it and hit
your Snake by tossing your bean bag at it. If missed, get bean
bag and try again until you have 'killed' the snake; then start
over. |
|
Snake Pitt: each player has a bean bag and deck ring;
then scatter in area. Everyone rolls snake forward along
floor. On signal "HIT" hit as many snakes as you can
with bean bag. If you miss, quickly retrieve bean bag and try
again. Continue until all snakes are still. Repeat. |
|
Concerns: Be cautious when you throw
ring in the air! What come up most come down! |
This idea is from: Steve Anderson
from Watertown S.D. at the South Dakota AAHPERD Convention Fall of 2004,
and some stuff I added/changed to make it work in my classroom. |
back to top
Winter
Olympics: Stations |
click here to go back to lesson
plans |
State Standard: 1, 3, 4, 5 |
Equipment: Ribbon sticks, scooters, paper
plates, bean bags, target, hockey sticks, hockey nets, small hoops or mini
cones, plungers, mats, jump ropes, marker boards/markers, stop watches,
shuffle board sticks and spider balls, hula hoops, foam skis (2-3 ft
long/2" thick); Other equipment listed below |
Grade: K-5 might need to make
some minor changes for the younger students |
Purpose of Event: Experience the
Olympics, cardiovascular, throwing, striking, aiming, running,
strength |
Time: 15-20 minutes |
Description: I have tried to
cover all 7 Olympic Sports and most of the 15 disciplines
I have enough equipment out so that everyone can be doing
"something". I have the gym set up so that they can move
at their own pace, some will go around several times, others may go
slower. No "cutting" in line, but you can pass at
different points. It is a continuous station. I also made an
Olympic Flag to hang in the gym. Have everyone assigned to start at
a different place to get things started, however I do have everyone start
with a torch run.
Several Stations can be timed or scored: I have marker boards at the
stations so that the athletes can post scores or times (optional)
Stations: (not necessarily in order)
Light the Olympic Torch: Torch Run, use ribbon sticks, each
participant runs 3 laps around the "stadium" with the Olympic
Torch (ribbon stick) (Can time laps)
Biathlon: Ski with paper plates on your feet (shuffle your feet
with plate on the floor). I have cones out and around the gym, they
must move around the biathlon course with a bean bag in their hand, at the
half way point in the race, they will see a target, they need to throw the
bean bag at the target, retrieve the bean bag, and ski back to the start.
(Can time even, and write down time and where the bean bag hit the target)
Olympic Rings: First person stands with one hula hoop in their
hand, they must pass the hoop to the next person in line (who is holding
the first persons hand), by putting their body inside/through the ring;
the ring can't touch the ground. (Optional: The last person must stay
until someone else joins their hand and pass along the ring.)
Skating: Pairs Figure Skating: with a partner link arms and
skate on paper plates. Skaters must stay linked (hands or elbows)
and must skate a 30 second "program".
Curling: Shuffle board sticks, and spider balls, stand at start
line and try to push spider ball on to shuffle board. Three attempts
each to get high score. Post highest number spider ball lands on.
Slalom Course: Place Moguls or hoops/mini cones (8-10 cones) in
a zigzag fashion. Skiers must jump (feet together) over cones.
(Post time)
Hockey Goal: Start with Hockey stick and bean bag, must dribble
around cones to reach goal line, once at goal line shoot for a goal (shoot
bean bag into net). Post time required to dribble and shoot
Skiing: One skier on a scooter, use plungers to move scooter
around course that has been marked out
Skier: While jumping rope do 15 bell jump. Post time
Cross Country Ski: I have Foam Rectangles that are about 3 feet
long and 2-3" thick, I tie jump ropes around them and athletes
"ski" around the course that is marked out. Post time
Speed Skating around Oval: Mark out an oval with floor tape,
using paper plates, see how long it takes to ski "x" times
around. Post time
Ski Jump: Free-Style: Use a mat Wedge, lay it flat, I
allow students to run up wedge and "jump off" and perform a
free-style jump. Finish by landing on a floor mat. (My wedge is only
about 2 feet off the ground) And they must land on the floor mat, or they
are disqualified.
Luge: 2 scooters with one floor mat folded and on top,
connecting the two scooters. One person rides while a partner pushes
Luge to the end, and then switch, pushing the luge back to the
start. Post time
Bob Sleigh: (2 man) 2 scooters, one person on each. They
must hook themselves together and move through the course. Post time
Skeleton: 2 scooter with one person on both. Athlete lays
on their stomach on scooters and uses hands to get through course.
Post time
Speed Skating: slide trainer and slide side to side. Post
times
Olympic Symbolism: (make posters and hand in the gym)
Olympic Creed: "The most significant thing in the Olympic
games is not to win but to take part. Just as the most important
thing in life is not the triumph but the struggle. The essential
thing is not to have conquered but to have fought well."
Olympic Oath: In the name of all competitors, I promise that we
shall take part in these Olympic Games, respecting and abiding by the
rules which govern them, in the true spirit of sportsmanship, for the
honor of our teams.
Olympic Rings: The five interlocked rings represent the
five continents of the world. In every flag of the world there can
be found at least one color of the colored rings. The colors of the
rings from left to right are blue, yellow, black, green, and red.
Whether the rings are in different colors or are in the same color, they
are the official Olympic symbol and the exclusive property of the
International Olympic Committee (IOC) according to Rule 6 of the IOC
Charter.
Olympic Motto: "Citius, Altius, Fortius" expresses the
aspirations of the Olympic movement. Loosely translated, these Latin
words mean "Swifter, Higher, Stronger."
Olympic Torch and Flame: The torch is usually carried
hand-to-hand by relays of runners from the original site of the Olympic
Games at Olympia, Greece, to the main stadium of the Games. As a
symbol of peace among peoples, the flame represents the basic spiritual
significance of the Olympic movement.
Olympic Flag: The Olympic Flag, which appeared in Olympic
competition for the fi9rst at Antwerp in 1920, has a white background with
no boarder. In the center are placed five interlocked rings whose
colors are blue, yellow, black, green and red.
Doves: A symbol of peace, the doves are released at the opening
ceremony to remind all peoples that the Olympic Games are held in an
atmosphere of peace. (I use the Doves for discipline...I had 4...hanging
in the gym, if something un-peaceful happened, I took down a Dove)
|
Concerns: Be cautious! Lots of
movement, be aware of the people around you! And be careful of the
scooters |
This idea is from: Tracy Nelson and
Benda Berseth; some were ideas from Sharon Welch www.pecentral.com;
and other came from a WOW. Other useful web sites: http://www.torino2006.org/ENG/OlympicGames/spirito_olimpico/le/regole_delle_olimpiadi.html
Retrieved Jan. 6, 2006 and Olympic music can be found at www.kathimitchell.com/olympics.html |
back to top
Steal
the Snowball |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 32 deck tennis rings and 32 white
whiffle balls, 4 colored whiffle balls, 4 hula hoops (noodles for
tagging/optional) |
Grade: K-5 |
Purpose of Event: Cardiovascular,
Running, Movement in General Space |
Time: 10-15 minutes |
Description: Place 32 deck rings on
the center circle of the gym, repeating green, yellow, red, blue.
Place one snowball (whiffle ball) in each of the deck rings. (each color
will have 8 balls) Place the 4 colored whiffle balls inside
the circle, one for each color. Divide class into 4 groups, each
group is in a corner of the gym with a colored hula hoop (green, yellow,
red, blue). One group starts as the taggers inside the middle of the
rectangle area of the gym. (Can give taggers noodles to tag with)
On go, the teams try to steal the snowballs that are in the same
colored deck rings as their hula hoop and bring them back to their
hoop. After all 8 snowballs have been captured by a team, they must
get the colored snowball (whiffle ball) that is sitting in a deck ring
inside the circle of snowballs (one red, yellow, blue, green).
If tagged they have to go and stand in their hula hoop until a teammate
high-fives them; if they had a snowball in their hand when tagged, the
snowball is returned to the correct colored deck ring.
Time the activity and let each colored team be the taggers once (about
5 minutes each)
|
Concerns: Tag safely. Be careful moving
in general space. |
This idea is from: Benda Berseth
at Medary Elementary, Brookings, SD |
back to top
Turkey
Round Up |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Beanbags, 4 hoops, 5 jerseys, 7-8
cones, 8 carpet squares, 5 noodles |
Grade: 1-3 |
Purpose of Event: Warm up; tagging,
fleeing, dodging |
Time: 10-15 minutes |
Description: Tell the students that
they will be Turkeys or Farmers, and both are very hungry! Select 5
students to be Farmers. They will wear a Bib (Jersey) so the Turkeys
know who they are. The rest of the students are Turkeys, and the
game will start with them inside the Turkey Pen (large area marked by
cones). It is the job of the Farmers to protect the Turkey Feed
(bean bags) in hoops in four corners of the gym. The Turkeys are
hungry, so they are going to attempt to leave the Turkey Pen, steal some
turkey feed, and make it back to the pen without getting tagged by the
Farmer. Farmers are not allowed to enter the Turkey Pen. If
the Farmers tag a Turkey, the Turkey must go to the dinner table and stand
on a place mat (carpet squares around the outside of the playing
area). To escape the Dinner Table, the Turkey must jump up and down
and say "gobble, gobble, gobble" until another Turkey sneaks out
of the pen, grabs them, and takes them back to the pen. The game
ends when all the Turkey feed has been stolen or 1-2 minutes to switch
Farmers.
I give the 5 farmers noodles so tagging is safer.
|
Concerns: Move safely in general
space. Tag carefully |
This idea is from: Susan Burd at
Harvard elementary in Tacoma WA from PE Central |
back to top
Monster
Mash |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 4 Hula hoops, cones, 20 bean bags, 4
jerseys, monster mash song, |
Grade: K-2 |
Purpose of Event: practice chasing,
fleeing and dodging, locomotor skills |
Time: 10-15 minutes |
Description:
Set up area: use cones to form a large rectangle in the middle of the
playing area. This is the haunted house. Scatter the bean bags
(pumpkins) inside the haunted house. Outside the haunted house, in
all four corners, place the Trick or treat bags (hula hoops).
Explain to students that this game requires them to use their tagging
skills. Four taggers are in the haunted house. These are the
ghosts and goblins (wear jerseys). Ghosts and goblins can only move
throughout the haunted house. Everyone else is a "trick or
treater", they move by locomotor skill around the outside of the
haunted house while the music is playing (move everywhere, not just around
the house). when the music stops, trick or treaters enter the
haunted house and try to grab a pumpkin. If a trick or treater
successfully grabs a pumpkin without getting tagged by a ghost or goblin,
they then place the pumpkin in trick or treat bag (hoop).
If a trick or treater does get tagged by a ghost or goblin, they are
stuck in the haunted house. They must freeze until a trick or
treater that is not tagged touches them (or have them do 10 jumping jacks)
Once the music comes back on, all of the unstuck trick or treaters must
leave the haunted house. Those that are stuck stay this way until the
music once more stops, and the trick or treaters once again come into the
haunted house. When all the pumpkins are in the trick or treat bags,
the game is over. Switch Ghosts and goblins.
|
Concerns: Move safely in personal and
general space |
This idea is from: Bill Mosley at
Westminster in Atlanta GA from PE Central |
back to top
Pumpkin
Patch (2 different activities) |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Varies, see below |
Grade: K-5 |
Purpose of Event: Movement |
Time: 10-15 minutes |
Description: Pumpkin Patch One:
Orange pumpkin cut-outs with jump rope skills and the number of
repetitions written on them, about twice the number as students in the
class. (double bounce, single bounce, 1 foot, backwards, straddle jump,
skier jumps, stride jumps, single side swing, double side swing, and bell
jump)
Place a large hoop in the center of the activity area for the pumpkin
patch. Place the pumpkins face down inside of the hoop. Each
student should have a jump rope. As the students enter the gym hand
them a pumpkin card that contains a jump rope skill and the number of repetitions
the student should complete. Have them complete their card and as
many others as time allows. Placing "used" cards back into the
pumpkin patch
Pumpkin Patch Two: Turn out the gym lights and leave one section
on provide enough light so that I can still see my students. It is
important that you have enough light for students to see and that you can
see all students. Your first priority is safety. Equipment: 26 cones, one
rubber snake, 5 plastic rats, 5 spiders, 5 ghosts, 5 lizards, 5 small
pumpkins and five hula hoops. Five flash lights. (also extra flash lights
around the gym would be great)
Set up cones with four rows of 5 cones and one row of 6 cones. Spread
them out evenly. The teacher hides the plastic items (rats, ghosts, etc.)
under the cones before the kids come in to class. When the students
arrive, number your class 1 - 5. Have the number ones look for lizards,
two's look for rats, and so on for the remaining numbers. Have the teams
line up behind the appropriate hula hoop and have the first person in line
pick up the flash light.
The object of the activity is to be the first team to find all five of
their specific objects (e.g., team one is looking for lizards, etc.). The
students will go one at a time WALKING to the cones and will choose one
cone to look under. If their object is not under the cone they choose then
they must go back to their line and give the next person in line the flash
light. When they find the item they are looking for they pick it and take
it back to their hoop. The team who gets all five of their objects
shouts out the words PUMPKIN PATCH.
The one twist that I add to the game is the rubber snake. If a student
picks the cone with the snake they must pick it up and shout Snake Bite.
Everyone on their team must perform 10 push ups or crunches before they
can get back in the game.
|
Concerns: Move safely in general space |
This idea is from: Shelly Bart in
OK, from PE Central |
back to top
5
Little Pumpkins |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: 10 Cones, small soft
balls (one per student) 10 plastic pumpkins to sit on top of
cones |
Grade: K-2 |
Purpose of Event: throwing
skills, over hand throwing |
Time: 10-15 minutes |
Description: Review
proper form for throwing (strong-man-toe-point-ready-throw). Step
with opposite foot. Set up 5 cones on opposite sides of gym.
Set a mini plastic pumpkin on top of each cone. Divide the students
into two teams. Each team has to stay on their side (can't cross
half court line). The object of the game is to try to throw the gall
to the opposing team's side and knock the pumpkin off the cone. Once
you throw your ball you may not cross over to the opposing team's side to retrieve
it, pick up a different one that is on your side. If a pumpkin gets
knocked over tell the students they have to put it under the cone (OUT OF
SIGHT). The game is over when a team has no pumpkins in sight.
Start the game by reciting the poem: "Five Little Pumpkins Sitting
on a Gate"
Five little pumpkins sitting on a gate.
The first one said, "Oh, my it's getting late."
The second one said, "There are witches in the air!"
The third one said, "I don't care." The fourth one said,
"
Let's run and run and run."
The fifth one said, "I'm ready for some fun."
OOOOOOO went the wind and OUT! went the lights.
And five little pumpkins rolled out of sight!
As soon as the poem is over, start throwing the balls!
|
Concerns: Throw carefully
at pumpkins, not people |
This idea is from: Lisa
Galske at Greene-Hills in Bristol, CT from PE Central. |
back to top
Jingle
Shapes |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Strand of jingle bells,
pictures of various holiday/winter objects (candle, gift, wreath, angel,
Christmas tree, ball ornaments, snowflake, rocking horse ,candy cane,
bell, snowman or train (clip art is fine, laminate them) Label each
picture to incorporate spelling and reading |
Grade: K-2 |
Purpose of Event: Cardiovascular,
Locomotor skills, spatial awareness (personal/general space) |
Time: 10-15 minutes |
Description: Students begin by standing in
personal space with teacher in the middle. Students may not move
until they hear the jingle bells. The teacher calls out a locomotor
skill and begins jingling the bells, signaling them to start.
Students continue performing that skill until the jingle bells stop.
At that time they are to Freeze while the teacher calls out a
holiday/seasonal object and holds up the picture. Students then
demonstrate body awareness by moving their bodies into the shape of that
object, either on the floor or in any safe position. Continue the
warm up calling out the various locomotor skills and seasonal objects.
|
Concerns: Move safely in personal and
general space |
This idea is from: Carlisle, PA
from PE Central |
back to top
Valentine
Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 2-4 small red balls, Valentine's Day
Cards, basket to place cards in |
Grade: K-3 |
Purpose of Event: Cardiovascular,
locomotor skills |
Time: 10-15 minutes |
Description: Out side the playing area, place
the basket with valentine's day cards inside. Then select 2-4
students to hold the red balls, they are the taggers. Ask student to
walk first and then change to different locomotor skills. If a
student gets tagged by a person with the red ball, they must assume the
shape of a heart, hold hands above head. To get back in the game a
student who is free runs to the basket, gets a Valentines Day card and
reads it to the frozen person. Once it is read the person who read
it puts it back in the basket. The frozen person is now free.
Switch taggers often.
|
Concerns: Move safely in general space |
This idea is from: Minni Ackerman
in Paramus, NJ from PE Central |
back to top
Broken
Heart Warm Up |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 6 laminated hearts with various tasks
written on them, hearts are cut into puzzle pieces that fit together to
form a puzzle |
Grade: 3-5 |
Purpose of Event: Warm up activity
that |
Time: 5-10 minutes |
Description: Students are divided into
six groups. On the teachers signal, students work together to
assemble the "broken hear" puzzle that is scattered on the
floor. Once the heart puzzle is put together students read and
complete the physical task. Tasks may include: 10 push ups, hop on on e
foot 15 times, etc.
Once all groups have completed their puzzle and task, teacher gives
signal to rotate to new heart, make sure students have 'broken' the heart
before they leave their station.
Can be done for any season, ghosts, pumpkins, snowmen, turkey,
shamrocks, etc.
|
Concerns: Move safely |
This idea is from: Dan Dreyer at Cayuga
in Cayuga, NY from PE Central and I have done this one for a while myself
with the other holidays. |
back to top
Juggling
Skills and Cues |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 4 |
Equipment: Scarves |
Grade: K-2 |
Purpose of Event: Hand-Eye
Coordination; Cooperation |
Time: 5-15 minutes, depending on
the activity |
Description:
Holding Scarf: Grab the middle of the scarf with thumb, index and
middle finger (Jelly Fish)
Throw and Catch: Hold scarf (Jelly Fish), lift arm as high as you can
reach and just before you reach your highest point, gently flick your
wrist and release the scarf into the air. Let the scarf float down
and catch it at waist level. Use right and left hand/same hand throw
and catch/ alternate hands. Cues: Lift and Catch
One Scarf Throw and Catch: Hold scarf (Jelly Fish) in one hand, bring
your arm across your body and release it at the highest point, flick your
wrist. Let the scarf float down and catch it with opposite hand.
Repeat. Cues: Lift and Catch
Two Scarf Throw and Catch: Hold the scarves (jelly fish), one in each
hand. Lift your right hand across your body and release the scarf on
the left side of your body. Lift your Left arm across your body and
release the scarf on your right side. Your arms have made an X
pattern. Catch the scarves at waist level First catch with
left hand then right hand. Cues: Right Hand-Left Hand- Catch
-Catch. Repeat.
HOLDING Three Scarves: Make a Jelly Fish with the First scarf.
Place it in your hand and wrap your little finger and ring finger around
the scarf. Do not stick the scarf in between fingers. Grab the
second scarf, in Jelly fish position, with thumb, index and middle fingers
of the same hand. Grab the Third scarf (jelly fish) with your other
hand. Place it between thumb and middle finger.
Three scarves, One Throw: Hold the scarves in jelly fish
position. Lift and release the scarf that is held by the thumb,
index and middle finger in the hand that has two scarves. Lift and
release it on the opposite side. Let it drop the ground
Three scarves, Two Throws: Hold the scarves in Jelly fish position,
lift and release the #1 scarf (front scarf). Then, lift the scarf
from the other hand, #2 and release it on the other side of the
body. Remember to reach under the first throw when reaching
across. Let both scarves fall to the ground. The scarves
should land on the opposite sides of the body. Cues: Right and Left
or One and Two (or colors of scarves).
Three Scarves, Three Throws: Hold the scarves in Jelly fish
position. Lift and release the front scarf from the hand which has 2
scarves in it, #1. Then, lift the scarf from the opposite hand, #2
and release it on the opposite side. Lift and release the remaining
scarf on the same side as the first scarf, #3. Let all 3 fall to the
ground. Cues: Right and Left or One and Two
Three Scarves, Three Throws, Three Catches: Lift and release One, lift
and release 2, Catch One, lift and release 3, Catch Two, Catch 3.
Cues: Right-Left-Right, Lift-Lift-Catch-Lift-Catch
By Self: Lift and Catch are great Cue words. Then Partner Juggling,
Lift and Switch are the words I use with 2 and a partner; with a partner
and 4 scarves we say: Lift, Switch and Catch
|
Concerns: Make sure each student has
their own space |
This idea is from: Mark Sutherland
from Awesome Elementary School Physical Education Activities by Cliff
Carnes (c) 1983 and some of my own ideas! |
back to top
Cup
Stacking |
click here to go back to lesson
plans |
State Standard: 1, 2, 5 |
Equipment: Stack of 12 cups per student or per
pair if needed. |
Grade: 3+ (can be done younger) |
Purpose of Event: Hand -eye
coordination and cross axis movement |
Time: |
Description:
Basic rules: 1. Don't touch 2 stacks at once; 2. Hold by side, not by
top; 3. Right handed, move from left to right; 4. 1st stack you put up is
the first stack you take down; 5. Start with hands Pancake (flat) not
spiders (palms off table); 6. Don't Slam cups down; 7. Don't cross over
cups or arms.
First stack 3 cups, alternate Right-Left-Right; Then stack 3-3-3; Race
3-3-3 against partners or groups
6 Stacks: Pick up 3 with one hand and 2 with other hand, leaving one
cup for the base then alternate for stacking.
Stack 3-6-3; then 6-6; Challenge for the students to do 3-6-3-6-6
Finally work on 1-10-1
|
Concerns: Don't Slam the cups |
This idea is from: |
back to top
My
Snake |
click here to go back to lesson
plans |
State Standard: 1, 3, 5 |
Equipment: My Snake from the book Something
Big Has Been Here by Jack Prelutsky |
Grade: K-1 |
Purpose of Event: Creative Movement
Activity, body awareness and letter recognition, personal/general space |
Time: 5-10 minutes |
Description:
have the children find a personal space and sit down. I tell them
that I am going to read a story about a smart snake that can make every
letter of the alphabet with his body. I ask them if they think they
can make every letter with their bodies. The story is called My
Snake, each time he makes a letter, first listen as I read. (Read Story,
The snake twists and turns into letters.) Next, I want you to try
and make the same letter as he does. This time while I read, the
students make the letters.
|
Concerns: Have enough space for each
student. |
This idea is from: Judy Fowler, at
pecentral.com Thank you for a great idea! And Jack Prelutsky for a
great book! I found it in my library under the Juvenile collection
811.54 PRE J |
back to top
Golly
Gump |
click here to go back to lesson
plans |
State Standard: 1, 3, 5 |
Equipment: Golly Gump Swallowed a Fly by Joanna
Cole; Random House Children's Book |
Grade: K-1 |
Purpose of Event: Creative Movement
Activity, body awareness, personal/general space |
Time: 5-10 minutes |
Description:
Start with Children around you, and read the story or read the modified
version:
Golly is the best yawner in the whole country! He wins blue
ribbon at the fair. (I yawn really big). When he yawns he can
swallow, whole houses, buildings as big as your school. (yawn again)
Unfortunately Golly doesn't cover his mouth when he yawns and so,
I don't know how I don't know why, but Golly swallowed down a little
black fly. Now the fly is buzzing round and round, can you buzz like
a fly around the gym and then come back to me (a signal for coming back,
beat a drum, turn off music, etc. would be good)
Golly is in real trouble, that fly is driving him crazy, so he thinks
to himself, what do I know that catches flies? Do you know anything
that catches flies? Golly opened wide, he opened wider and he
swallowed down a long legged, prickly spider. Can you act like a
long legged spider and move around the gym like a spider would?
Now Golly had a real mess going on, the spider was tickling, tickling
and the fly was buzzing around and round. What do we know that
catches spiders? The strangest thing I ever heard, but Golly
Swallowed down a red winged bird. Can you flap your wings and fly
around the gym and come back to me?
Now Golly had a real mess, the bird was flapping, the spider was
tickling and the fly was buzzing round and round. What was Golly
going to do? he was feeling so terrible. Can you imagine that,
Golly swallowed down a big old yellow cat. Can you act like a cat
and move around the gym and come back to me?
Now Golly had a real mess and he thought and thought really hard and he
said, what do I know that catches cats, yes you are right, that Golly, he
acted like a real big hog and swallowed down the neighbors dog. Can you
run around the gym like you think a dog might run and come back to me.
Now that Golly was full, his stomach was as big as the good-year blimp,
he had a dog which was barking (ruff, ruff) a cat that was meowing (meow,
meow) a bird that was flapping (arms flapping) a spider that was tickling
(tickle a few tummies) and a fly that was buzzing round and round (buzz a
few ears). Now what do you think Golly might do? (No, not that, oh I
don't think so, well) I'm going to tell you a secret ok, lean in so as
everyone can't hear. Golly he took a huge, 1st prize kinda breath,
as big as a cloud and as loud as a plane and he yelled (whisper this part
and then yell) If you don't all get out of here, I'm going to swallow a
grizzly bear (then growl and chase children).
Word are not exact! Thanks Joanna Cole and Sue Wyman!
|
Concerns: Move safely in
personal/general space |
This idea is from: Joanna Cole,
author and Sue Wyman at pecentral.com for a great idea and activity! |
back to top
Color
Book: Stations |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Variety, I pick items by color, so
they match with the story; My Many Colored Days by Dr. Seuss |
Grade: K-2 |
Purpose of Event: Creative
movement, hand-eye coordination, |
Time: 10-15 minutes |
Description:
Dr. Seuss' Birthday is March 2nd. I use this as part of our Read
Across America Day.
My Many Colored Days by Dr. Seuss; I start by reading the book. Then I
divide the class into 10 different groups and explain each station.
After explaining each station, have the students rotate around the
stations, staying at each for 45 seconds to 1 minute, depending on class
period length. I have made tags out of colored construction
paper to match the color at each station, I have chosen equipment that
matches each station as well. Here are my stations:
Those bold BLUE days I like to ride, Across on a scooter, watch me
glide! (Blue scooters)
Those bright RED days I play with a bean bag, Toss it, Catch it, wave
it like a flag! (Red bean bags, or Change to red Ribbon sticks)
GREEN days aren't so bad, I launch a bean bag, and don't get mad!
(Wooden launch boards, with green bean bags)
ORANGE can be a lot of fun, Back and forth, I will run! (Run around
orange cones)
BLACK days make me sad, Watch me jump rope, I'm good, not bad! (Jump
rope with a black rope)
PURPLE days are best of all, I get to shoot at a hoop that is small.
(Purple rubber ball into to mini basketball hoop)
On the days that are so PINK, I wave my scarf, it's fun don't you
think? (Juggle pink scarves)
On my YELLOW days I have a ball, We toss and catch with a scoop,
that's all! (Yellow scoops and a yellow ball)
BROWN days make me grin, Watch this hoop, I can make it spin! (Brown
hoop, spin it)
RAINBOW is that mixed up day, Watch me balance, watch me play! (walk
heal to toe on a multi colored balance beam)
|
Concerns: Move safely around the
stations. One foot only on the launchers. Have enough space
between stations. |
This idea is from: Matt Dykstra in
Omaha, Neb. And some of the poems I made myself to fit the color
that matched my equipment. |
back to top
Dr.
Seuss Stations |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Variety |
Grade: K-2 |
Purpose of Event: Movement,
throwing/catching, personal space, hand-eye coordination |
Time: 10-15 minutes |
Description:
Dr. Seuss' Birthday is March 2nd. I use this as part of our Read
Across America Day.
After explaining each station, have the students rotate around the
stations, staying at each for 45 seconds to 1 minute, depending on class
period length. Here are my stations: (Stations are named/themed after Dr.
Seuss Books)
Hop On Pop: Floor mats and Hip-pity-Hop Balls
The Cat in the Hat: Playground balls and basketball hoop. Throw the cat
(ball) into the hat (hoop)
If I Ran the Circus: ring toss, throw rings onto a peg board
Dr. Seuss's ABC or Shape of Me and Other Stuff: Jump ropes and cards
with letters, numbers and shapes. Have them make the
shapes/letters/numbers with the rope, or with their own bodies
Green Eggs and Ham: Green Scoops and plastic eggs, toss and catch
I Am Not Going to Get Up Today: Do sit ups on a floor mat, say, "I
am not going to get up today" every time the student sits up, and
them lay back down.
One Fish, Two Fish, Red Fish, Blue Fish: Ribbon sticks with fish paper clipped
to them. Have exercise on the back of the fish, or numbers on
them. Have each fish represent an exercise that they are to do.
There's a Wocket in My Pocket: Bean bags into a Catching board (my
board has "pocket" that catch the ball (wocket) if thrown in the
right spot.
The Cat in the Hat Comes Back: Play ground ball and a basketball hoop,
throw the cat (ball) into the hat (hoop) But this time, throw BACKWARDS!
Oh the Places You'll Go: Scooters around cones
The Foot Book: Balance on balance beam, walk heal to toe
|
Concerns: Move safely around the
stations. Have enough space between stations. |
This idea is from: SDAHPERD
Journal, and a couple I came up with myself! |
back to top
Dr.
Seuss Games |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: Various |
Grade: K-2 |
Purpose of Event: Movement,
throwing/catching, personal space, hand-eye coordination, locomotor
skills, balances |
Time: 10-15 minutes per activity |
Description:
Plate Pass Game: (Green Plate,
Green Bean Bag & Wooden Egg) Student sit in a circle and pass
the plate holding the beanbag and egg around to the temp of the
music |
The "GO" Game: (Poly
Spots and Book, Marvin K. Mooney, Will You Please Go Now!) Scatter
poly spots around gym. Each student stands on a spot.
Read the story and each time the students hear the word
"GO" the students will use a locomotor skill to move to a
new spot. |
Ten Apples Up on Top: (Bean Bag
per Student) Each student places a bean bag on their head and
walks around the gym. Hands are to be held away from
head. If the bean bag falls off, the student is frozen until
another student, with the bean bag on their head, picks it up and
replaces it on the frozen students head. Challenge them by
adding more bean bags, or doing locomotor skills |
Cat, Cat, Hat: (3 parallel lines
about 15' Apart) Students start in pairs, stand face to face on the
center line. Partners alternate saying the word
"cat" until one chooses to say "hat". The
student who says "hat" turns and runs toward the line
behind them. The other student must touch them before the
"hat" student reaches the line. Return to the center
line and repeat. |
|
Concerns: Move carefully in general space |
This idea is from: San Diego
CAHPERD Cindi Elrod at Gage Elementary and Becky Paradise at Fletcher
Elementary |
back to top
Dribble
Movement Tag |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Basketball (or playground ball) per
student; Music Optional |
Grade: 3+ |
Purpose of Event: Skill of
dribbling with hand, hand-eye coordination, |
Time: 5-10 minutes |
Description: Give all students a ball. Assign
3-4 students to be taggers. These taggers, while still dribbling a
ball themselves, move throughout the area trying to tag other students who
are also dribbling a ball. Players who are tagged hold their ball
above their head, or do any ball handling drill they can do in
place. Players who are not tagged can touch them allowing them to
join in again (or I have them move the ball 10 X's around their body, and
join in again, or do any specific skill and join again).
Choose new taggers often. Also, if you lose control of your
dribble, you have to do the "frozen" activity, even if you are a
tagger!
|
Concerns: Move safely in general space;
Watch where you are going. |
This idea is from: |
back to top
Speedy
Shapes |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Music, Cards with shapes on them |
Grade: K-1 |
Purpose of Event: Movement in
general/personal space; Body awareness |
Time: 5-10 minutes |
Description: Assign each student a
partner, when music plays, have students move (can use locomotor skills)
around the general space. When music stops, find their partner and
make the shape/letter/number with the partner that is shown on the card
the teacher is holding. Shape/letter/number can be also drawn on a
marker board.
|
Concerns: Move safely in general
space |
This idea is from: mine! |
back to top
Basketball
Bonkers |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Ball per student (rubber play ground
ball work great) music, tokens, Frisbee, music |
Grade: K-2 |
Purpose of Event: Shooting balls
into a hoop, running, cardiovascular, counting, adding |
Time: 10-15 minutes |
Description: Give each student a ball,
I use rubber play ground balls, they bounce easily and are softer than
real basketballs. When the music plays, have students shoot hoops (I
have 6 hoops for about 20 students). If they make a basket, they
come to me and take a token out of my "treasure chest" and put
it in an upside-down Frisbee. After 1-2 minutes, I stop the music
and have the students gather around me to help count the tokens.
Variations: count by 2, 3, 5 etc. I also sometimes have one
student pick out an bonus token, what ever color it is, that color token
is worth more points then the other colored tokens. For St.
Patrick's Day I use green tokens and a black "pot-of-gold" to
put the tokens in.
I have to watch to treasure chest other wise students take out more
than on token at a time.
|
Concerns: Move safely in general
space. Careful using too hard of a ball, students could get hit in
the head with other balls while getting their own, that is why I use
playground balls. |
This idea is from: I have seen it may
places, but changed some things to make it work for my students. |
back to top
Time
Bomb Basketball |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 4, 5 |
Equipment: Basketball and hoop per group |
Grade: 3+ |
Purpose of Event: Combine passing,
shooting, teamwork |
Time: 10-15 minutes |
Description: Divide students into
groups of 4-6, in circle formation; each group has one ball and one
basketball hoop. When the music starts, they will bounce (and/or
chest pass) to someone else in their group. When the music stops,
the person with the ball goes to the free throw line and shoots.
They keep shooting until they make a basket, after the first shot, that
player can move as close as they want. Once that basket is made the
next player shoots, again from the free-throw line and repeat until
everyone has made a basket.
Or shoot for a time, i.e.. one minute and see how many made baskets each
group gets. Another option would be to have everyone shoot one time
and see how many baskets each team makes.
Can use playground balls for safety with younger students. Move
the starting line up for weaker students, or lower the hoop.
|
Concerns: Pass to students
carefully. |
This idea is from: I have seen it may
places, but changed some things to make it work for my students. |
back to top
Marvin
K. Mooney Scooters |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: Scooter per student, and Dr. Seuss
book "Marvin K. Mooney Will You Please Go Now" |
Grade: K-2 |
Purpose of Event: Read Across
America Day, creative movement and reading into physical education
activity |
Time: 10-15 minutes |
Description: Read to the class the
Marvin K. Mooney book. After reading the book, tell the class that they
will use the scooters to imitate some of the ways Marvin K. traveled and
that a special emphasis will be placed on traveling safely.
|
Concerns: Move safely in gym with
scooters |
This idea is from: pe central, Alex
Fisher in King George, VA |
back to top
Scooter
Basketball |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Scooter per student, basketball and 2
hoops (play ground ball would also be fine) |
Grade: 4+ |
Purpose of Event: Passing skills,
and shooting skills, while moving on scooters |
Time: 10-15 minutes |
Description:
Each student sits on a scooter, normal basketball rules apply (can play
with or without dribble). Divide class into 2 team. (we play with four
teams, 2 half court games). Split players from each team up into
front court and back court players so they don't have to scoot so
far. Pass ball to teammates and try to score.
Lowering hoops is helpful. As mentioned in equipment, sometimes it is
better to use a playground ball, softer and bounces easier.
|
Concerns: Move safely on scooters,
what out for bad passes |
This idea is from: Myself |
back to top
Basketball
Golf |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Basketball per student (other balls
can be used), Hula hoops, baskets |
Grade: 4+ |
Purpose of Event: Work on shooting
form with a variety of shots, distances, and ball and targets |
Time: 10-15 minutes |
Description: Place hula-hoops on floor
for a starting points (have them numbered 1-9 or how ever many 'holes' you
have, this will depend on the size of your playing area and class).
Have a predetermined number at each net to identify how many shots they
should take at each basket, the Par. This number should be also on
the hula-hoops.
As in golf, they want to shoot as FEW of times as possible, or less
then Par if possible. The farther away the shot, or more difficult
the shot, make the Par, higher. The first shot must start at the
hula-hoop, after the first shot, they shoot from where ever they get the
rebound (this could be farther away!) Count the number of shots it
takes to make the shot.
Sample: Lay up should take only 1 shot, so Par = 1; Three point shot
might take 4 shot, so Par = 4 and so on. See what works for your
students
Here is a sample score card: I have these printed out and have
the students keep track of the score. Working with a partner is also
helpful and cuts down on the number of balls and hoops needed. Don't
start the kids at the same spot, put each group at a different
'hole'.
Names: |
Hole: 1 Par:2 |
Hole: 2 Par:5 |
Hole:3 Par: 1 |
Hole: 4 Par:3 |
Hole: 5 Par:2 |
Hole 6 Par: 3 |
Hole:7 Par: 5 |
Hole:8 Par:1 |
Hole:9 Par: 4 |
. |
Free throw |
3 point |
Lay-up |
Elbow shot |
Inside lane |
Outside lane |
Backwards free throw |
Lay-up |
3 Point |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
. |
Totals: |
. |
. |
. |
. |
. |
. |
. |
. |
. |
|
Concerns: Lots of ball moving
around the gym, be cautious of where you are going |
This idea is from: Myself! |
back to top
Hot
Potato Basketball |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Basketball (playground ball) per set
of partners, Music |
Grade: K-2 |
Purpose of Event: Work on
basketball skills, and dribbling and passing |
Time: 10-15 minutes |
Description: (2 different ways) Have
students stand a set distance (5-7 ft) away from partner. Have them bounce
or chest pass back and forth. When the music stops, the partner with
the ball, gets a point (or partner with out ball, change it up).
Copy Cat Hot Potato: Have students stand across from partner, and the
first partner does a skill, the 2nd person copies the skill, when
the music stops, the person with the ball is the new copy cat leader.
Skills can be: dribbling with one hand or other, dribble a set number of
times, toss and catch a number of times, monkey dribble, go around one leg
or waist, etc.
|
Concerns: Make sure to use a ball
that is appropriate for their level. Give them enough space. |
This idea is from: I think they are
mine, however, I am sure lots of people do similar activities. |
back to top
Summer
Olympics Field Day |
click here to go back to lesson
plans |
State Standard: 1, 3, 4, 5 |
Equipment: Various |
Grade: 3-8 |
Purpose of Event: Celebrate Summer
Olympics, Field Day |
Time: Each station take 5-7 minutes
depending on number in each group |
Description: Begin Olympic Field Day
by going through the same procedures that Olympic athletes do. Start
with the Parade of Athletes, come down to the gym carrying the flag of
their country (team flag/color of team), while music "Summon the
Heroes" plays. Then opening ceremony:
1. Principal declares the Games open
2. Discussion of the torch lighting followed by the torch being run in by
chosen students
3. The lighting of the torch
4. Raise Olympic flag to the "Olympic Hymn"
5. Student Readers read cards about various highlights of the ancient
Olympics
6. Administer the Olympic Oath
7. Release the (paper) Doves
8. "Let the Games Begin"
Student then follow their teachers to their assigned events:
Hurdles (foam); Olympic torch relay (Toga and torch); Discus Throw (Frisbee);
Shot Put (softball throw); Basketball (count how many shots made in a time
at a given distance); Olympic Rings (time how long it takes the class to
pass 5 hoops down their class line of joined hands); Travel to Host City
(ride scooters around course); 50 Yard Dash (time)
Students move around to all of the stations, teachers carry score
sheets to record times/distances in events.
After everyone has participated in all events, the closing ceremonies
starts:
1. Students enter and sit by their country flag
2. Raise Greek flag to Greek anthem
3. Give out awards
4. Call upon all Student to assemble in 200_ to celebrate the next Olympic
games 2008=29th Olympiad
5. Music "Olympic Spirit" as the Olympic flag is carried out
6. Dismissal
|
Concerns: Have enough help! |
This idea is from: Millie Wostratzky at
Gower West in Willowbrook IL, from PE Central |
back to top
Bunny
Trail |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Plastic Eggs (3 per student) Basket,
low balance beam, hoops, mats and poly spots |
Grade: K-1 |
Purpose of Event: Locomotor skills |
Time: 10-15 minutes |
Description: Start out with the
children on an "island". This can be a mat, carpet or taped off
area. Each child receives and egg ad is told that the Easter Bunny
(or Robin for Spring) needs help delivering them to the island across the
gym. Also made from a mat, etc. Tell the children that they
must follow the Bunny trial to deliver the egg. The Bunny Trial is
an obstacle course that may contain as many or as few stations as your
students can handle. You man want to include some of the following:
hopping through a line of hoops, following different shaped pathways made
from cutout footprints, pathways made by floor tape (curve, straight, zigzag).
Ask the children to perform certain parts of the course while skipping,
crawling, tip-toeing, backwards, etc. The path should end at the
island at the other end of the gym where the egg is put in the
basket. Have students repeat this with the remaining eggs.
|
Concerns: For those how do not
participate in Easter, make the activity about Spring and a Robins eggs |
This idea is from: Anne Schaeffer at
Somerset Valley in NJ from PE Central. |
back to top
Hula
Hoop Bumper Cars |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Hula Hoop per student,
music |
Grade: K-1 |
Purpose of Event: Movement,
personal/general space, strength |
Time: 10-15 minutes |
Description: Each student
stands inside a hula hoop. All hoops are scattered around playing
area. When music starts, students shuffle feet inside of the hoop to
make it move. When two hoops collide, players exchange hoop.
Variation:
Teacher holds up a color corresponds with a color of a hoop. Players score
a point if they are standing in the selected hoop color.
|
Concerns: Hoops must
stay on floor |
This idea is from: WOW
workshop (?) |
back to top
Hula
Hoop Gathering |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Hula Hoops (about 18) 1
cone per group, 1 bean bag per group (different color for every group),
Groups of 2-3 |
Grade: K-3 |
Purpose of Event: Cardiovascular,
Throwing, Aiming; Check proper throwing form |
Time: 10-15 minutes |
Description: Line up
teams at one end of the gym, have each group start at their cone.
Hoops are scattered around the gym, different distances away from the
cones. On the signal, the first player in each group tosses their
bean bag trying to land it inside a hoop. If the bean bag lands in a
hoop, the thrower runs and picks up the bean bag and hoop and places the
hoop over their cone. The next player takes a turn. Play
continues until all the hoops are gathered. One point can be awarded
for each hula hoop gathered.
|
Concerns: Move safely
in general space, be careful, bean bags are being thrown all the time! |
This idea is from: Wow
workshop |
back to top
Hula
Hoop Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 1 hoop per student (various colors),
Music |
Grade: K-3 |
Purpose of Event: |
Time: 10-15 minutes |
Description: Hoops are scattered
around gym floor. Designate one color to be "it". On
the signal, all players begin moving around the room shuffling their feet
inside of their hoop. Players who are "it" move in
their hoops and attempt to touch another player's hoop with their
"poisonous" hoop. These two players then change
hoops. Play for a designated amount of time. When time is up,
any player not in a "poisonous" hoop, scores 1 point.
Repeat.
|
Concerns: Move safely in gym |
This idea is from: Wow |
back to top
Hula
Hoop Rolling Ring Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: 1 Hula Hoop per 1/2 students and Deck
ring for 1/2 students |
Grade: K-3 |
Purpose of Event: Movement in
personal and general space |
Time: 10-15 minutes |
Description: Designate half of group
as rollers and half as drivers. the drives hold their ring with two
hands like a steering wheel and attempt to drive out of the way of the
rolling rings (wheels). The rollers roll their ring (wheels)
attempting to touch a driver on the foot. If a rolling ring touches a
driver, the driver becomes a roller and the roller becomes a driver.
After a designated time, stop the game and award 1 point for each player
that is a driver. Repeat.
|
Concerns: Move safely, wheels need
to stay on the ground. |
This idea is from: WOW |
back to top
Hula
Hoop Warm Ups |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: Hula Hoop per student |
Grade: K-3 |
Purpose of Event: Warm up, movement |
Time: 5-10 minutes |
Description: Movements:
Washing Machine: Hold hoop tightly against back waist high while standing
inside. Without moving the feet, turn side to side.
Pretzel: Hold hoop in front of body and twist from side to side
Touch Down: Hold Hoop above the head, bend over and touch the hoop flat to
the floor
Dropper: Hold hoop above the head and drop around body without it touching
body
Kicker: Hold the hoop with 2 hands in front of the body; shoulders
parallel to the ground. Alternate kicking legs to touch the hoop.
Stretcher: stand hold hoop over head, stretch from side to side
Egg Beater: Spin hoop at your side
Hula Hoop: Hula Hoop with it around waist, neck, arm, leg, what ever
Walk the dog: roll it and walk beside it
Come Back: Roll and Flick wrist so that the hoop comes back to you
Exercise:
Jumping Jacks: Stand inside hoop and do jumping jacks
Jump Rope: Use hoop as a jump rope
Push Ups: hand (or feet) inside hoop
Line Walkers: Push up form, walking hands in and out of hoop
Mt. Climbers: Push up form, moving feet in and out of hoop
Crab Push Ups: Crab form inside hoop
Vertical Jumps, Bell Jumps: Do inside or over hoop, or hold hoop over head
for these
|
Concerns: Don't step on hoop!
Will slide on the floor! |
This idea is from: I think I came up
with some of this on my own, but lots of people do these. |
back to top
Mass
Pass |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Poly spot per student, ball per 2
students (can use any shape or kind of ball, even bean bags) |
Grade: K+ |
Purpose of Event: Throwing,
Catching, Movement; Check for proper throwing form. |
Time: 10-15 minutes |
Description: Arrange poly spots in a
double circle Pair students, one on each poly spot, students on the
middle circle have the ball. Student on the outside circle is
standing facing his partner on the inner circle. On GO each player
on the outer circle receives a pass from their partner and passes it
back. Then they move to another spot at least two spots away from
theirs to receive another pass. they continue moving to different
spots for 30 seconds. They get a point for each pass received.
At the end of 30 seconds they trade places with their partner, who
attempts to beat their score.
|
Concerns: Move safely |
This idea is from: WOW |
back to top
Hamburger
Tag (Noodles) |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 1/2 swimming noodle per student and a
noodle slice per student (I cut about 2" thick chunk off of the ends
of the noodles for the slices) |
Grade: K-2 |
Purpose of Event: Movement,
balance, hand-eye coordination |
Time: 10-15 Minutes |
Description: Each student is given 1/2
a swim noodle (French fry) and one noodle slice (hamburger).
Students place the slice on the back of one hand. On go students use
the noodles (fries) to try to knock the hamburger off the other student's
hands. If a student had his burger knocked off, he picks it up,
blows it off, and places it on the back of his other hand to continue
playing. You are never out of the game. Play continues.
Have different colored noodles go against other colors or
boy/girls. Switch it up.
|
Concerns: "swat" at
hamburgers softly, don't swing. |
This idea is from: |
back to top
Mosquito
Tag |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 1/2 swimming noodle (3-4) |
Grade: K-2 |
Purpose of Event: Movement,
hand-eye coordination |
Time: 10-15 minutes |
Description: Several (3-4) students
are given swim noodles and are it. They hold the noodles on their
foreheads so that it looks like a mosquito-stinger. The mosquitoes
move around the play area trying to tag the other players with their
stingers. if a student is stung, she freezes and yells for
help. Tow more students come to her aid and get her back into the
game by holding hands and dancing around her calling out "deep woods,
deep woods off".
|
Concerns: Move safely in general
space, tag carefully |
This idea is from: |
back to top
Fly
Swatter |
click here to go back to lesson
plans |
State Standard: 1, 3, 4 |
Equipment: 1/2 swimming noodle fir
half the students; 40-50 noodle slices (I cut about 2" thick chunk off of the ends
of the noodles for the slices) |
Grade: K-2 |
Purpose of Event: Hand-eye
coordination, striking |
Time: 10-15 minutes |
Description: Divide
students into two groups. One group sits in a circle on the floor
facing outward. Behind them place a basket in the center of their
circle. The other group stands in a circle facing the seated
students. The seated students each have 1/2 of a swim noodle.
The standing students have the noodle slices (Flies). On Go the
standing students try to throw the slices (flies) into the basket
(house). The sitting student try to swat them away. The
standing students may try to retrieve rejected flies off the floor, but at
the risk of being swatted! Switch and repeat! Don't
forget to count how many flies make it into the house!
|
Concerns: Swat carefully! |
This idea is from: |
back to top
Lollipop
Paddles |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Lollipop paddles and ball per student
(hoops in some) |
Grade: K+ |
Purpose of Event: hand-eye
coordination, striking implements, |
Time: 10-15 minutes |
Description: Activities:
Hit the ball up and down
Turn/Flip the paddle over-as you hit ball up and down
Dribble the ball low
Dribble the ball high
Hit ball up and down on the edge of the paddle
Hold paddle, not handle and hit ball up and down
Balance ball on paddle and move around
Cooperation with classmates: call for help from another student to put
your ball back on the paddle if your ball falls off the paddle
Can be done with hands (no paddles):
Wall ball, hit ball against wall alternating hits with partner
Divide class into half, on each side of gym, hit ball back to other side
(beach balls work well)
Partner Activities
Hit ball back and forth
Put hoop between and try to hit ball into hoop toward partner
Hold hoop against wall and take turns trying to hit ball into hoop
Wall Ball: above
Game Activity:
Hit and Catch: equipment (paddles, balls and hoops): Partners stand facing
each other with one foot in a hoop. One person being the
"Hitter" and one person being the "Catcher". The
hitter tries to hit a ball so the catcher can catch while keeping a foot
in the hoop (twice). Switch positions and repeat. The
challenge is to better your score as a team each time playing. Your
team may also challenge itself by increasing the distance the hoops are
apart.
|
Concerns: Use soft balls and
developmentally appropriate sized paddles |
This idea is from: South Dakota AAHPERD
Frank Cutler at Platte! Thanks! |
back to top
Crazy
Basketball |
click here to go back to lesson
plans |
State Standard: 1, 3, 5 |
Equipment: One basketball for each game, jerseys |
Grade: 2-4 |
Purpose of Event: Shooting,
dribbling, passing, offense and defense |
Time: 10-15 minutes |
Description: (works well playing 2 half
court games)
It's basketball with very few rules. Assign one team to start with the
ball from their backcourt area. The players are allowed to dribble,
walk, or run with the ball and can take as long as they want to move the
ball down the court. No traveling or double dribble violations exist
in the game. Players choose how they move. Players on defense
are not allowed to take the ball from an offensive player, nor are they
allowed to touch/foul a player. Defensive players can only get the
ball off a rebound, a dropped ball or interception of a pass.
There are no free throw shots. Violations such as fouls or rough
play result in a team throwing the ball in from out-of-bounds.
Alternate throw ins on jump ball calls. Score by shooting and making
a basket.
|
Concerns: Use a ball, maybe a
playground ball that is softer and easier to dribble and catch. |
This idea is from: |
back to top
End
Zone Basketball |
click here to go back to lesson
plans |
State Standard: |
Equipment: Basketballs, cones |
Grade: 3-5 |
Purpose of Event: working with
basketball skills, dribbling, catching/throwing, shooting |
Time: 10-15 minutes |
Description: (game also works to be
played half court with more teams)
Divide gym into 4 zones, the opposite ends nearest the hoops are the
End Zones. Assign an even number of players to each zone from each
team.
Begin the game with a jump ball in the middle. The team that gets
possession tries to dribble and pass the ball to a teammate in their end
zone. The player in the end zone has one attempt to shoot and make a
basket. If they make it, 2 points are scored, and the ball goes to
the other team. If they miss the shot, the ball goes to the other
team.
Players cannot leave their zone. Switch zones every 1-2 minutes.
Basketball rules apply to dribbling, etc. Additional balls can be
added to play.
|
Concerns: Use a ball, maybe a
playground ball that is softer and easier to dribble and catch. |
This idea is from: |
back to top
Road
Runner Tag |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Bean bag per pair, music |
Grade: K+ |
Purpose of Event: throwing and
catching, tagging, chasing, general space movement |
Time: 10-15 minutes |
Description: Have students work with a
partner, pair has one bean bag, The pairs face each their and toss the
bean bag back and forth. When the music starts, the person that had
the bean bag is the chaser (coyote) and the other student is the road
runner. If the coyote tags the road runner before the music stops,
he should drop the bean bag at the spot of the tag and their roles
reverse. When the music stops, the pair begins to toss the item back
and forth again until the music starts again.
|
Concerns: Move safely in general
space, tag carefully. |
This idea is from: |
back to top
Robins
and Worms |
click here to go back to lesson
plans |
State Standard: 1, 3 |
Equipment: Jerseys, Belts and Flags, |
Grade: K-2 |
Purpose of Event: Cardiovascular,
General and Personal Space awareness, |
Time: 10-15 minutes |
Description: Choose 2 students to
start with jerseys on in the middle of the gym. These two will be
the Robins.
The remaining students (the Worms) will line up at the other end of the
gym. On the signal, the Worms will run to the other end of the gym.
The robins will try and take the Worm's Flag. If a flag is removed,
it stays off and that worm becomes a Robin (put on a jersey).
Repeat until only 2-3 worms remain. The two-three remaining worms
become Robins and the game starts over.
|
Concerns: Move safely in space.
Don't push, remove worm (flags) carefully. |
This idea is from: My student teacher,
Shawn Spurrell from SDSU |
back to top
Race
Cars |
click here to go back to lesson
plans |
State Standard: 1, 2, |
Equipment: Music optional |
Grade: K-2 |
Purpose of Event: Body movement and
awareness, personal/general space, control |
Time: 5-10 minutes Great as a warm
up! |
Description:
Students move around the area, as if they were driving a car.
When the music stops, or on signal "Crash" cars stop and
fold/bend/twist/contort into a different "crashed" shape and
freeze for 2-5 seconds.
The next signal "1-2-3-4-5" the students slowly return to normal
shape by slowly (or quickly depending on speed of counting) back into a
car. Repeat.
Variations: Switch cars to: (bike, motorcycle, van, etc.) and switch
movement to locomotor skills
|
Concerns: Move and freeze safely |
This idea is from: My student teacher,
Shawn Spurrell from SDSU |
back to top
All
"IT" Dodge ball |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, |
Equipment: 4+ Hula Hoops, 6+ Soft balls |
Grade: 3+ |
Purpose of Event: Work on skill of
throwing, Cardiovascular (lots of moving) |
Time: 10-15 minutes |
Description: Four hoops are placed
along the sideline of the area. There are no teams, anyone that has a ball
is "it". If you get hit by a ball you go to the first hoop, once
a second person gets hit with a ball, they move into the first hoop, and
the first person slides over. After a third person is hit, they go
to the first hoop and persons 1 and 2 again, slide over one hoop, making
room for the new person. The 3 in hoops continue to slide over for a
fourth person that is hit, but once a fifth person is hit, the first
person, having no more hoops to "move to" is set free and back
in the game.
Balls can be picked up off the floor by anyone, however, once a person has
a ball in their hand they are frozen in that spot.
Variations: Once all 4 hoops are full, all 4 are back in the
game. Add more hoops and balls.
|
Concerns: be cautious of throws,
use soft balls |
This idea is from: |
back to top
Four
Corner Dodge Ball |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: Cones/poly spots or floor tape, balls
(10-12) |
Grade: 3+ |
Purpose of Event: Work on throwing
skills, aiming at a moving target |
Time: 10-15 minutes |
Description: Divide gym into 4 equal quadrants
(divide down the center and length wise) Mark off with floor tape, cones
or what works for you. Divide students into 4 groups, one in each
quadrant. If you are hit by a ball, you go to the team that hit you.
If you catch a ball thrown by another team, that person joins your team.
Continue switching teams and playing until only one quadrant is left. (all
players are on one team)
|
Concerns: be cautious of throws, and
use soft balls. |
This idea is from: |
back to top
Robot
Master |
click here to go back to lesson
plans |
State Standard: 1, 3, |
Equipment: none |
Grade: K-2 |
Purpose of Event: Movement,
following directions, throwing |
Time: 10-15 minutes |
Description: Divide class into groups
of 3. Each group picks a robot master, the other two students are
robots. Robots can only walk in one direction. Once a robot
comes to a barrier or another robot they must stop and call out the
masters name. The only other thing a robot can say is
"BEEP". The master's job is to keep all of the robots
moving around the room. When one gets stuck, the master turns the
robot in a new directions. Switch masters and repeat.
|
Concerns: Move safely. Robots must
only walk |
This idea is from: |
back to top
Tanks
and Commanders |
click here to go back to lesson
plans |
State Standard: 1, 2, 3 |
Equipment: Small soft balls and blindfold for
each team |
Grade: K-2 |
Purpose of Event: Throwing skill,
Listening and following directions |
Time: 10-15 minutes |
Description: Each student will have a
partner, one will be tank and the other will be the commander. The
tank puts on the blind fold. The commander gives verbal directions
to the tank so that the tank can find the soft balls scattered around the
playing area When a tank is loaded (finds a ball) it must toss it to
destroy another tank. A tank that is hit reverses roles with its
commander. Commanders can protect their tanks from being hit by knocking
down the incoming balls, but can never touch their tanks. Switch
rolls often
|
Concerns: Make sure balls are
soft. |
This idea is from: |
back to top
Bean
Bag Bowling |
click here to go back to lesson
plans |
State Standard: 1, 2, 3, 5 |
Equipment: Bean bag per student,
spots on the floor (I use my spots that are marking where bowling pins are
placed) |
Grade: K-1 |
Purpose of Event: Working
on mechanics of throwing and aiming, at a stationary target |
Time: 5-10 minutes |
Description:
Each student has a bean bag. Start the students about 4' away from
spot. On go, students begin to throw bean bag underhand (or overhand)
trying to get the bag to land on the spot. Repeat
Variations: Have spots worth a set amount of point, closest worth 1,
next row worth 2 and so on. Continue to move students back as they
progress
|
Concerns: Only
retrieve bean bag after everyone that is aiming a your spot has thrown. |
This idea is from:
Shawn Spurrell, my student teacher from SDSU |
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
back to top
|